public async Task TestDamageTypeDamageAndHeal() { var server = StartServerDummyTicker(new ServerContentIntegrationOption { ExtraPrototypes = Prototypes }); await server.WaitIdleAsync(); var sEntityManager = server.ResolveDependency <IEntityManager>(); var sMapManager = server.ResolveDependency <IMapManager>(); IEntity sDamageableEntity = null; IDamageableComponent sDamageableComponent = null; await server.WaitPost(() => { var mapId = sMapManager.NextMapId(); var coordinates = new MapCoordinates(0, 0, mapId); sMapManager.CreateMap(mapId); sDamageableEntity = sEntityManager.SpawnEntity(DamageableEntityId, coordinates); sDamageableComponent = sDamageableEntity.GetComponent <IDamageableComponent>(); }); await server.WaitRunTicks(5); await server.WaitAssertion(() => { Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0)); var damageToDeal = 7; foreach (var type in Enum.GetValues <DamageType>()) { Assert.That(sDamageableComponent.SupportsDamageType(type)); // Damage Assert.That(sDamageableComponent.ChangeDamage(type, damageToDeal, true), Is.True); Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(damageToDeal)); Assert.That(sDamageableComponent.TryGetDamage(type, out var damage), Is.True); Assert.That(damage, Is.EqualTo(damageToDeal)); // Heal Assert.That(sDamageableComponent.ChangeDamage(type, -damageToDeal, true), Is.True); Assert.That(sDamageableComponent.TotalDamage, Is.Zero); Assert.That(sDamageableComponent.TryGetDamage(type, out damage), Is.True); Assert.That(damage, Is.Zero); } }); }
public void RejuvenateDeadTest() { var server = StartServerDummyTicker(); IEntity human = null; IDamageableComponent damageable = null; server.Assert(() => { var mapManager = IoCManager.Resolve <IMapManager>(); mapManager.CreateNewMapEntity(MapId.Nullspace); var entityManager = IoCManager.Resolve <IEntityManager>(); human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace); // Sanity check Assert.True(human.TryGetComponent(out damageable)); Assert.That(damageable.CurrentState, Is.EqualTo(DamageState.Alive)); // Kill the entity damageable.ChangeDamage(DamageClass.Brute, 10000000, true); // Check that it is dead Assert.That(damageable.CurrentState, Is.EqualTo(DamageState.Dead)); // Rejuvenate them RejuvenateVerb.PerformRejuvenate(human); // Check that it is alive and with no damage Assert.That(damageable.CurrentState, Is.EqualTo(DamageState.Alive)); Assert.That(damageable.TotalDamage, Is.Zero); }); }
public async Task TotalDamageTest() { var server = StartServerDummyTicker(new ServerContentIntegrationOption { ExtraPrototypes = Prototypes }); await server.WaitIdleAsync(); var sEntityManager = server.ResolveDependency <IEntityManager>(); var sMapManager = server.ResolveDependency <IMapManager>(); IEntity sDamageableEntity; IDamageableComponent sDamageableComponent = null; await server.WaitPost(() => { var mapId = sMapManager.NextMapId(); var coordinates = new MapCoordinates(0, 0, mapId); sMapManager.CreateMap(mapId); sDamageableEntity = sEntityManager.SpawnEntity(DamageableEntityId, coordinates); sDamageableComponent = sDamageableEntity.GetComponent <IDamageableComponent>(); }); await server.WaitAssertion(() => { var damageType = DamageClass.Brute; var damage = 10; Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, damage, true)); Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(10)); var totalTypeDamage = 0; foreach (var type in damageType.ToTypes()) { Assert.True(sDamageableComponent.TryGetDamage(type, out var typeDamage)); Assert.That(typeDamage, Is.LessThanOrEqualTo(damage)); totalTypeDamage += typeDamage; } Assert.That(totalTypeDamage, Is.EqualTo(damage)); }); }
public async Task Test() { var server = StartServerDummyTicker(new ServerContentIntegrationOption { ExtraPrototypes = Prototypes, ContentBeforeIoC = () => { IoCManager.Resolve <IComponentFactory>().Register <TestThresholdListenerComponent>(); } }); await server.WaitIdleAsync(); var sEntityManager = server.ResolveDependency <IEntityManager>(); var sMapManager = server.ResolveDependency <IMapManager>(); IEntity sDestructibleEntity = null; IDamageableComponent sDamageableComponent = null; TestThresholdListenerComponent sThresholdListenerComponent = null; await server.WaitPost(() => { var mapId = new MapId(1); var coordinates = new MapCoordinates(0, 0, mapId); sMapManager.CreateMap(mapId); sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDestructionEntityId, coordinates); sDamageableComponent = sDestructibleEntity.GetComponent <IDamageableComponent>(); sThresholdListenerComponent = sDestructibleEntity.GetComponent <TestThresholdListenerComponent>(); }); await server.WaitAssertion(() => { var coordinates = sDestructibleEntity.Transform.Coordinates; Assert.DoesNotThrow(() => { Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 50, true)); }); Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1)); var threshold = sThresholdListenerComponent.ThresholdsReached[0].Threshold; Assert.That(threshold.Triggered, Is.True); Assert.That(threshold.Behaviors.Count, Is.EqualTo(3)); var spawnEntitiesBehavior = (SpawnEntitiesBehavior)threshold.Behaviors.Single(b => b is SpawnEntitiesBehavior); Assert.That(spawnEntitiesBehavior.Spawn.Count, Is.EqualTo(1)); Assert.That(spawnEntitiesBehavior.Spawn.Keys.Single(), Is.EqualTo(SpawnedEntityId)); Assert.That(spawnEntitiesBehavior.Spawn.Values.Single(), Is.EqualTo(new MinMax { Min = 1, Max = 1 })); var entitiesInRange = sEntityManager.GetEntitiesInRange(coordinates, 2); var found = false; foreach (var entity in entitiesInRange) { if (entity.Prototype == null) { continue; } if (entity.Prototype.Name != SpawnedEntityId) { continue; } found = true; break; } Assert.That(found, Is.True); }); }
public async Task AndTest() { var server = StartServerDummyTicker(new ServerContentIntegrationOption { ExtraPrototypes = Prototypes, ContentBeforeIoC = () => { IoCManager.Resolve <IComponentFactory>().Register <TestThresholdListenerComponent>(); } }); await server.WaitIdleAsync(); var sEntityManager = server.ResolveDependency <IEntityManager>(); var sMapManager = server.ResolveDependency <IMapManager>(); IEntity sDestructibleEntity; IDamageableComponent sDamageableComponent = null; TestThresholdListenerComponent sThresholdListenerComponent = null; await server.WaitPost(() => { var mapId = new MapId(1); var coordinates = new MapCoordinates(0, 0, mapId); sMapManager.CreateMap(mapId); sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleDamageClassEntityId, coordinates); sDamageableComponent = sDestructibleEntity.GetComponent <IDamageableComponent>(); sThresholdListenerComponent = sDestructibleEntity.GetComponent <TestThresholdListenerComponent>(); }); await server.WaitRunTicks(5); await server.WaitAssertion(() => { Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); }); await server.WaitAssertion(() => { // Raise brute damage to 5 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 5, true)); // No thresholds reached yet, the earliest one is at 10 damage Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Raise brute damage to 10 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 5, true)); // No threshold reached, burn needs to be 10 as well Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Raise burn damage to 10 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true)); // One threshold reached, brute 10 + burn 10 Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1)); // Threshold brute 10 + burn 10 var msg = sThresholdListenerComponent.ThresholdsReached[0]; var threshold = msg.Threshold; // Check that it matches the YAML prototype Assert.That(threshold.Behaviors, Is.Empty); Assert.NotNull(threshold.Trigger); Assert.That(threshold.Triggered, Is.True); Assert.IsInstanceOf <AndTrigger>(threshold.Trigger); var trigger = (AndTrigger)threshold.Trigger; Assert.IsInstanceOf <DamageClassTrigger>(trigger.Triggers[0]); Assert.IsInstanceOf <DamageClassTrigger>(trigger.Triggers[1]); sThresholdListenerComponent.ThresholdsReached.Clear(); // Raise brute damage to 20 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true)); // No new thresholds reached Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Raise burn damage to 20 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true)); // No new thresholds reached Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Lower brute damage to 0 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, -20, true)); // No new thresholds reached, healing should not trigger it Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Raise brute damage back up to 10 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true)); // 10 brute + 10 burn threshold reached, brute was healed and brought back to its threshold amount and slash stayed the same Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1)); sThresholdListenerComponent.ThresholdsReached.Clear(); // Heal both classes of damage to 0 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, -10, true)); Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, -20, true)); // No new thresholds reached, healing should not trigger it Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Raise brute damage to 10 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true)); // No new thresholds reached Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Raise burn damage to 10 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true)); // Both classes of damage were healed and then raised again, the threshold should have been reached as triggers once is default false Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1)); // Threshold brute 10 + burn 10 msg = sThresholdListenerComponent.ThresholdsReached[0]; threshold = msg.Threshold; // Check that it matches the YAML prototype Assert.That(threshold.Behaviors, Is.Empty); Assert.NotNull(threshold.Trigger); Assert.That(threshold.Triggered, Is.True); Assert.IsInstanceOf <AndTrigger>(threshold.Trigger); trigger = (AndTrigger)threshold.Trigger; Assert.IsInstanceOf <DamageClassTrigger>(trigger.Triggers[0]); Assert.IsInstanceOf <DamageClassTrigger>(trigger.Triggers[1]); sThresholdListenerComponent.ThresholdsReached.Clear(); // Change triggers once to true threshold.TriggersOnce = true; // Heal brute and burn back to 0 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, -10, true)); Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, -10, true)); // No new thresholds reached from healing Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Raise brute damage to 10 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Brute, 10, true)); // No new thresholds reached Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Raise burn damage to 10 Assert.True(sDamageableComponent.ChangeDamage(DamageClass.Burn, 10, true)); // No new thresholds reached as triggers once is set to true and it already triggered before Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); }); }
public async Task BuckledDyingDropItemsTest() { var server = StartServer(); IEntity human = null; IEntity chair = null; BuckleComponent buckle = null; StrapComponent strap = null; HandsComponent hands = null; IDamageableComponent humanDamageable = null; server.Assert(() => { var mapManager = IoCManager.Resolve <IMapManager>(); var mapId = new MapId(1); mapManager.CreateNewMapEntity(mapId); var entityManager = IoCManager.Resolve <IEntityManager>(); var gridId = new GridId(1); var grid = mapManager.CreateGrid(mapId, gridId); var coordinates = new GridCoordinates((0, 0), gridId); var tileManager = IoCManager.Resolve <ITileDefinitionManager>(); var tileId = tileManager["underplating"].TileId; var tile = new Tile(tileId); grid.SetTile(coordinates, tile); human = entityManager.SpawnEntity("HumanMob_Content", coordinates); chair = entityManager.SpawnEntity("ChairWood", coordinates); // Component sanity check Assert.True(human.TryGetComponent(out buckle)); Assert.True(chair.TryGetComponent(out strap)); Assert.True(human.TryGetComponent(out hands)); Assert.True(human.TryGetComponent(out humanDamageable)); // Buckle Assert.True(buckle.TryBuckle(human, chair)); Assert.NotNull(buckle.BuckledTo); Assert.True(buckle.Buckled); // Put an item into every hand for (var i = 0; i < hands.Count; i++) { var akms = entityManager.SpawnEntity("RifleAk", coordinates); // Equip items Assert.True(akms.TryGetComponent(out ItemComponent item)); Assert.True(hands.PutInHand(item)); } }); server.RunTicks(10); server.Assert(() => { // Still buckled Assert.True(buckle.Buckled); // With items in all hands foreach (var slot in hands.Hands) { Assert.NotNull(hands.GetItem(slot)); } // Banish our guy into the shadow realm humanDamageable.ChangeDamage(DamageClass.Brute, 1000000, true); }); server.RunTicks(10); server.Assert(() => { // Still buckled Assert.True(buckle.Buckled); // Now with no item in any hand foreach (var slot in hands.Hands) { Assert.Null(hands.GetItem(slot)); } }); await server.WaitIdleAsync(); }
public async Task Test() { var server = StartServerDummyTicker(new ServerContentIntegrationOption { ExtraPrototypes = Prototypes, ContentBeforeIoC = () => { IoCManager.Resolve <IComponentFactory>().RegisterClass <TestThresholdListenerComponent>(); } }); await server.WaitIdleAsync(); var sEntityManager = server.ResolveDependency <IEntityManager>(); var sMapManager = server.ResolveDependency <IMapManager>(); IEntity sDestructibleEntity; IDamageableComponent sDamageableComponent = null; DestructibleComponent sDestructibleComponent = null; TestThresholdListenerComponent sThresholdListenerComponent = null; await server.WaitPost(() => { var mapId = new MapId(1); var coordinates = new MapCoordinates(0, 0, mapId); sMapManager.CreateMap(mapId); sDestructibleEntity = sEntityManager.SpawnEntity(DestructibleEntityId, coordinates); sDamageableComponent = sDestructibleEntity.GetComponent <IDamageableComponent>(); sDestructibleComponent = sDestructibleEntity.GetComponent <DestructibleComponent>(); sThresholdListenerComponent = sDestructibleEntity.GetComponent <TestThresholdListenerComponent>(); }); await server.WaitRunTicks(5); await server.WaitAssertion(() => { Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); }); await server.WaitAssertion(() => { Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true)); // No thresholds reached yet, the earliest one is at 20 damage Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true)); // Only one threshold reached, 20 Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1)); // Threshold 20 var msg = sThresholdListenerComponent.ThresholdsReached[0]; var threshold = msg.Threshold; // Check that it matches the YAML prototype Assert.That(threshold.Behaviors, Is.Empty); Assert.NotNull(threshold.Trigger); Assert.That(threshold.Triggered, Is.True); sThresholdListenerComponent.ThresholdsReached.Clear(); Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 30, true)); // One threshold reached, 50, since 20 already triggered before and it has not been healed below that amount Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1)); // Threshold 50 msg = sThresholdListenerComponent.ThresholdsReached[0]; threshold = msg.Threshold; // Check that it matches the YAML prototype Assert.That(threshold.Behaviors, Has.Count.EqualTo(3)); var soundThreshold = (PlaySoundBehavior)threshold.Behaviors[0]; var spawnThreshold = (SpawnEntitiesBehavior)threshold.Behaviors[1]; var actsThreshold = (DoActsBehavior)threshold.Behaviors[2]; Assert.That(actsThreshold.Acts, Is.EqualTo(ThresholdActs.Breakage)); Assert.That(soundThreshold.Sound, Is.EqualTo("/Audio/Effects/woodhit.ogg")); Assert.That(spawnThreshold.Spawn, Is.Not.Null); Assert.That(spawnThreshold.Spawn.Count, Is.EqualTo(1)); Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId)); Assert.That(spawnThreshold.Spawn.Single().Value.Min, Is.EqualTo(1)); Assert.That(spawnThreshold.Spawn.Single().Value.Max, Is.EqualTo(1)); Assert.NotNull(threshold.Trigger); Assert.That(threshold.Triggered, Is.True); sThresholdListenerComponent.ThresholdsReached.Clear(); // Damage for 50 again, up to 100 now Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 50, true)); // No thresholds reached as they weren't healed below the trigger amount Assert.IsEmpty(sThresholdListenerComponent.ThresholdsReached); // Heal down to 0 sDamageableComponent.Heal(); // Damage for 100, up to 100 Assert.True(sDamageableComponent.ChangeDamage(DamageType.Blunt, 100, true)); // Two thresholds reached as damage increased past the previous, 20 and 50 Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(2)); sThresholdListenerComponent.ThresholdsReached.Clear(); // Heal the entity for 40 damage, down to 60 sDamageableComponent.ChangeDamage(DamageType.Blunt, -40, true); // Thresholds don't work backwards Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty); // Damage for 10, up to 70 sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true); // Not enough healing to de-trigger a threshold Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty); // Heal by 30, down to 40 sDamageableComponent.ChangeDamage(DamageType.Blunt, -30, true); // Thresholds don't work backwards Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty); // Damage up to 50 again sDamageableComponent.ChangeDamage(DamageType.Blunt, 10, true); // The 50 threshold should have triggered again, after being healed Assert.That(sThresholdListenerComponent.ThresholdsReached.Count, Is.EqualTo(1)); msg = sThresholdListenerComponent.ThresholdsReached[0]; threshold = msg.Threshold; // Check that it matches the YAML prototype Assert.That(threshold.Behaviors, Has.Count.EqualTo(3)); soundThreshold = (PlaySoundBehavior)threshold.Behaviors[0]; spawnThreshold = (SpawnEntitiesBehavior)threshold.Behaviors[1]; actsThreshold = (DoActsBehavior)threshold.Behaviors[2]; // Check that it matches the YAML prototype Assert.That(actsThreshold.Acts, Is.EqualTo(ThresholdActs.Breakage)); Assert.That(soundThreshold.Sound, Is.EqualTo("/Audio/Effects/woodhit.ogg")); Assert.That(spawnThreshold.Spawn, Is.Not.Null); Assert.That(spawnThreshold.Spawn.Count, Is.EqualTo(1)); Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId)); Assert.That(spawnThreshold.Spawn.Single().Value.Min, Is.EqualTo(1)); Assert.That(spawnThreshold.Spawn.Single().Value.Max, Is.EqualTo(1)); Assert.NotNull(threshold.Trigger); Assert.That(threshold.Triggered, Is.True); // Reset thresholds reached sThresholdListenerComponent.ThresholdsReached.Clear(); // Heal all damage sDamageableComponent.Heal(); // Damage up to 50 sDamageableComponent.ChangeDamage(DamageType.Blunt, 50, true); // Check that the total damage matches Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50)); // Both thresholds should have triggered Assert.That(sThresholdListenerComponent.ThresholdsReached, Has.Exactly(2).Items); // Verify the first one, should be the lowest one (20) msg = sThresholdListenerComponent.ThresholdsReached[0]; var trigger = (DamageTrigger)msg.Threshold.Trigger; Assert.NotNull(trigger); Assert.That(trigger.Damage, Is.EqualTo(20)); threshold = msg.Threshold; // Check that it matches the YAML prototype Assert.That(threshold.Behaviors, Is.Empty); // Verify the second one, should be the highest one (50) msg = sThresholdListenerComponent.ThresholdsReached[1]; trigger = (DamageTrigger)msg.Threshold.Trigger; Assert.NotNull(trigger); Assert.That(trigger.Damage, Is.EqualTo(50)); threshold = msg.Threshold; Assert.That(threshold.Behaviors, Has.Count.EqualTo(3)); soundThreshold = (PlaySoundBehavior)threshold.Behaviors[0]; spawnThreshold = (SpawnEntitiesBehavior)threshold.Behaviors[1]; actsThreshold = (DoActsBehavior)threshold.Behaviors[2]; // Check that it matches the YAML prototype Assert.That(actsThreshold.Acts, Is.EqualTo(ThresholdActs.Breakage)); Assert.That(soundThreshold.Sound, Is.EqualTo("/Audio/Effects/woodhit.ogg")); Assert.That(spawnThreshold.Spawn, Is.Not.Null); Assert.That(spawnThreshold.Spawn.Count, Is.EqualTo(1)); Assert.That(spawnThreshold.Spawn.Single().Key, Is.EqualTo(SpawnedEntityId)); Assert.That(spawnThreshold.Spawn.Single().Value.Min, Is.EqualTo(1)); Assert.That(spawnThreshold.Spawn.Single().Value.Max, Is.EqualTo(1)); Assert.NotNull(threshold.Trigger); Assert.That(threshold.Triggered, Is.True); // Reset thresholds reached sThresholdListenerComponent.ThresholdsReached.Clear(); // Heal the entity completely sDamageableComponent.Heal(); // Check that the entity has 0 damage Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(0)); // Set both thresholds to only trigger once foreach (var destructibleThreshold in sDestructibleComponent.Thresholds) { Assert.NotNull(destructibleThreshold.Trigger); destructibleThreshold.TriggersOnce = true; } // Damage the entity up to 50 damage again sDamageableComponent.ChangeDamage(DamageType.Blunt, 50, true); // Check that the total damage matches Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50)); // No thresholds should have triggered as they were already triggered before, and they are set to only trigger once Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty); // Set both thresholds to trigger multiple times foreach (var destructibleThreshold in sDestructibleComponent.Thresholds) { Assert.NotNull(destructibleThreshold.Trigger); destructibleThreshold.TriggersOnce = false; } // Check that the total damage matches Assert.That(sDamageableComponent.TotalDamage, Is.EqualTo(50)); // They shouldn't have been triggered by changing TriggersOnce Assert.That(sThresholdListenerComponent.ThresholdsReached, Is.Empty); }); }