コード例 #1
0
    public static List <UnitAssessory> ChestAssessories()
    {
        List <UnitAssessory> assessories = new List <UnitAssessory>();
        UnitAssessory        ruby        = new UnitAssessory();

        ruby.name             = "Ruby";
        ruby.details.boost    = 0.2f;
        ruby.details.weight   = 1;
        ruby.details.boostStr = true;
        ruby.idx  = "Ruby" + IDMaker.NewID();
        ruby.cost = 150;
        assessories.Add(ruby);

        UnitAssessory topaz = new UnitAssessory();

        topaz.name             = "Topaz";
        topaz.details.boost    = 0.2f;
        topaz.details.weight   = 0;
        topaz.details.boostSpd = true;
        topaz.idx  = "Topaz" + IDMaker.NewID();
        topaz.cost = 150;
        assessories.Add(topaz);

        return(assessories);
    }
コード例 #2
0
    public static void StartingInventoryAssessory()
    {
        ///  if (a == vemonBlade.name) u.details = vemonBlade;
        UnitAssessory ruby = new UnitAssessory();

        ruby.name             = "Ruby";
        ruby.details.boost    = 0.2f;
        ruby.details.weight   = 1;
        ruby.details.boostStr = true;
        ruby.idx  = "Ruby" + IDMaker.NewID();
        ruby.cost = 150;

        CurrentGame.game.memoryGeneral.itemsOwned.assessories.Add(ruby);
        CurrentGame.game.memoryGeneral.shopWares.assessories.Add(ruby);

        UnitAssessory ruby2 = new UnitAssessory();

        ruby2.name             = "Ruby";
        ruby2.details.boost    = 0.2f;
        ruby2.details.weight   = 1;
        ruby2.details.boostStr = true;
        ruby2.idx = "Ruby" + IDMaker.NewID();

        UnitAssessory topaz = new UnitAssessory();

        topaz.name             = "Topaz";
        topaz.details.boost    = 0.2f;
        topaz.details.weight   = 0;
        topaz.details.boostSpd = true;
        topaz.idx  = "Topaz" + IDMaker.NewID();
        topaz.cost = 150;
        CurrentGame.game.memoryGeneral.itemsOwned.assessories.Add(topaz);
        CurrentGame.game.memoryGeneral.shopWares.assessories.Add(topaz);

        CurrentGame.game.memoryGeneral.itemsOwned.assessories.Add(ruby2);
    }