コード例 #1
0
 public int SetResourceTexture([NativeTypeName("UINT32")] uint textureIndex, ID2D1ResourceTexture *resourceTexture)
 {
     return(((delegate * unmanaged <ID2D1ComputeInfo *, uint, ID2D1ResourceTexture *, int>)(lpVtbl[9]))((ID2D1ComputeInfo *)Unsafe.AsPointer(ref this), textureIndex, resourceTexture));
 }
コード例 #2
0
 public int SetResourceTexture([NativeTypeName("UINT32")] uint textureIndex, [NativeTypeName("ID2D1ResourceTexture *")] ID2D1ResourceTexture *resourceTexture)
 {
     return(((delegate * stdcall <ID2D1DrawInfo *, uint, ID2D1ResourceTexture *, int>)(lpVtbl[8]))((ID2D1DrawInfo *)Unsafe.AsPointer(ref this), textureIndex, resourceTexture));
 }