コード例 #1
0
        public void DispatchToRenderStage(ICustomVeldridStageModel stage, CommandList cl, RenderCommandQueueItem command)
        {
            var surface = command.Surface == 0UL ? null : _surfaceManager.RetrieveSurface(command.Surface, new GpuSurfaceType[] { GpuSurfaceType.Texture, GpuSurfaceType.Internal });
            var t0      = command.Camera == 0UL ? null : _surfaceManager.RetrieveSurface(command.Camera, new GpuSurfaceType[] { GpuSurfaceType.SwapChainOutput, GpuSurfaceType.Internal });
            var t1      = command.Texture0 == 0UL ? null : _surfaceManager.RetrieveSurface(command.Texture0, new GpuSurfaceType[] { GpuSurfaceType.SwapChainOutput, GpuSurfaceType.Internal });
            var t2      = command.Texture1 == 0UL ? null : _surfaceManager.RetrieveSurface(command.Texture1, new GpuSurfaceType[] { GpuSurfaceType.SwapChainOutput, GpuSurfaceType.Internal });
            var t3      = command.SpareId0 == 0UL ? null : _surfaceManager.RetrieveSurface(command.SpareId0, new GpuSurfaceType[] { GpuSurfaceType.SwapChainOutput, GpuSurfaceType.Internal });

            _customVeldridRenderer.Render(cl, stage, t0, t1, t2, t3, surface);
        }
コード例 #2
0
        public void Render(CommandList cl, ICustomVeldridStageModel stage, GpuSurface t0, GpuSurface t1, GpuSurface t2, GpuSurface t3, GpuSurface target)
        {
            if (cl == null || stage == null)
            {
                _frameworkMessenger.Report("Warning: you are feeding a Custom Veldrid Stage Renderer null inputs, aborting");
                return;
            }

            //Auto set render target if not done in user code
            if (target != null)
            {
                cl.SetFramebuffer(target.Framebuffer);
            }

            var tex0 = t0 == null ? _gpuSurfaceManager.SingleWhitePixel.ResourceSet_TexWrap : t0.ResourceSet_TexWrap;
            var tex1 = t1 == null ? _gpuSurfaceManager.SingleWhitePixel.ResourceSet_TexWrap : t1.ResourceSet_TexWrap;
            var tex2 = t2 == null ? _gpuSurfaceManager.SingleWhitePixel.ResourceSet_TexWrap : t2.ResourceSet_TexWrap;
            var tex3 = t3 == null ? _gpuSurfaceManager.SingleWhitePixel.ResourceSet_TexWrap : t3.ResourceSet_TexWrap;

            stage.CustomStage.Render(cl, _systemComponents.Device.RawVeldridDevice, tex0, tex1, tex2, tex3, target == null ? null : target.Framebuffer);
        }
コード例 #3
0
 public void CacheStageModel(ICustomVeldridStageModel model) => CachedCustomVeldridModel   = model;