// USE CASE: Loading and saving Document Definitions public static void Loading_and_saving_Document_Definitions(IEngine engine) { trace("Create an empty Document Definition in memory..."); IDocumentDefinition documentDefinition = engine.CreateDocumentDefinition(); assert(documentDefinition != null); trace("Load a Document Definition from file..."); ICustomStorage customStorage = documentDefinition as ICustomStorage; assert(customStorage != null); customStorage.LoadFromFile(SamplesFolder + "\\SampleProject\\Templates\\Invoice_eng.fcdot"); trace("Modify if required and check the modified version..."); assert(documentDefinition.Check() == true); trace("Save the modified copy..."); customStorage.SaveToFile(SamplesFolder + "\\SampleProject\\Templates\\Invoice_engCOPY.fcdot"); }
public CustomStoreService(ICustomStorage database) { _db = database; }
/// <summary> /// Create new instance of the Server class /// </summary> public ServerCore( XmlSettingsManager <ServerSettings> settingsManager, WorldGenerator worldGenerator, IUsersStorage usersStorage, IChunksStorage chunksStorage, IEntityStorage entityStorage, ICustomStorage customStorage, EntityFactory entityFactory, WorldParameters wp ) { // dependency injection SettingsManager = settingsManager; UsersStorage = usersStorage; EntityStorage = entityStorage; CustomStorage = customStorage; EntityFactory = entityFactory; WorldParameters = wp; if (SettingsManager.Settings == null) { SettingsManager.Load(); } var settings = SettingsManager.Settings; ConnectionManager = new ConnectionManager(SettingsManager.Settings.ServerPort); Scheduler = new ScheduleManager(); UtopiaTime startTime = CustomStorage.GetVariable <UtopiaTime>("GameTimeElapsed"); Clock = new Clock(this, startTime, TimeSpan.FromMinutes(20)); LandscapeManager = new ServerLandscapeManager( this, chunksStorage, worldGenerator, EntityFactory, settings.ChunkLiveTimeMinutes, settings.CleanUpInterval, settings.SaveInterval, settings.ChunksCountLimit, wp); EntityManager = new EntityManager(this); AreaManager = new AreaManager(this); DynamicIdHelper.SetMaxExistsId(EntityStorage.GetMaximumId()); Services = new ServiceManager(this); PerformanceManager = new PerformanceManager(AreaManager); CommandsManager = new CommandsManager(this); ChatManager = new ChatManager(this); GlobalStateManager = new GlobalStateManager(this); LoginManager = new LoginManager(this, EntityFactory); EntitySpawningManager = new EntitySpawningManager(this, worldGenerator.EntitySpawningControler); EntityGrowingManager = new Managers.EntityGrowingManager(this); }
public CustomStoreResourceLocator(ICustomStorage database) { _db = database; }