private unsafe void ContinueWorker(int threadId, Guid guid) { Native32.AffinitizeThreadRoundRobin((uint)threadId); Empty context; var success = inputArrays.TryTake(out Input[] inputArray); if (!success) { Console.WriteLine("No input array for {0}", threadId); return; } // Register thread with the store var startNum = fht.ContinueSession(guid); Interlocked.Increment(ref numActiveThreads); Console.WriteLine("Thread {0} starting from {1}", threadId, startNum + 1); // Prpcess the batch of input data fixed(Input *input = inputArray) { for (long i = startNum + 1; i < numOps; i++) { fht.RMW(&((input + i)->adId), input + i, &context, i); if ((i + 1) % checkpointInterval == 0 && numActiveThreads == threadCount) { if (fht.TakeFullCheckpoint(out Guid token)) { Console.WriteLine("Calling TakeCheckpoint"); } } if (i % completePendingInterval == 0) { fht.CompletePending(false); } else if (i % refreshInterval == 0) { fht.Refresh(); } } } // Make sure operations are completed fht.CompletePending(true); // Deregister thread from FASTER fht.StopSession(); //Interlocked.Decrement(ref numActiveThreads); Console.WriteLine("Populate successful on thread {0}", threadId); }