public string IsValidTarget(NWCreature user, NWItem item, NWObject target, Location targetLocation) { if (_.GetIsPC(target.Object) == FALSE || _.GetIsDM(target.Object) == TRUE) { return("Only players may be targeted with this item."); } bool hasEffect = false; foreach (Effect effect in target.Effects) { if (_.GetIsEffectValid(effect) == TRUE) { int effectType = _.GetEffectType(effect); if (effectType == EFFECT_TYPE_POISON || effectType == EFFECT_TYPE_DISEASE) { hasEffect = true; } } } if (_customEffect.DoesPCHaveCustomEffect((NWPlayer)target, CustomEffectType.Poison)) { hasEffect = true; } if (!hasEffect) { return("This player is not diseased or poisoned."); } return(null); }
public string IsValidTarget(NWCreature user, NWItem item, NWObject target, Location targetLocation) { if (_.GetIsPC(target.Object) == FALSE || _.GetIsDM(target.Object) == TRUE) { return("Only players may be targeted with this item."); } if (!_customEffect.DoesPCHaveCustomEffect((NWPlayer)target, CustomEffectType.Bleeding)) { return("Your target is not bleeding."); } return(null); }
public string IsValidTarget(NWCreature user, NWItem item, NWObject target, Location targetLocation) { if (!user.IsPlayer) { return("Only players may be targeted with this item."); } if (!_customEffect.DoesPCHaveCustomEffect(target.Object, CustomEffectType.Bleeding)) { return("Your target is not bleeding."); } int rank = _skill.GetPCSkillRank(user.Object, SkillType.Medicine); if (rank < item.RecommendedLevel) { return("Your skill level is too low to use this item."); } return(null); }
public string IsValidTarget(NWCreature user, NWItem item, NWObject target, Location targetLocation) { if (!target.IsPlayer) { return("Only players may be targeted with this item."); } bool hasEffect = false; foreach (Effect effect in target.Effects) { if (_.GetIsEffectValid(effect) == TRUE) { int effectType = _.GetEffectType(effect); if (effectType == EFFECT_TYPE_POISON || effectType == EFFECT_TYPE_DISEASE) { hasEffect = true; } } } if (_customEffect.DoesPCHaveCustomEffect((NWPlayer)target, CustomEffectType.Poison)) { hasEffect = true; } if (!hasEffect) { return("This player is not diseased or poisoned."); } int rank = _skill.GetPCSkillRank(user.Object, SkillType.Medicine); if (rank < item.RecommendedLevel) { return("Your skill level is too low to use this item."); } return(null); }
public bool Run(params object[] args) { NWPlayer pc = (NWPlayer)args[0]; string spellUUID = Convert.ToString(args[1]); int perkID = (int)args[2]; NWObject target = (NWObject)args[3]; int pcPerkLevel = (int)args[4]; Data.Entity.Perk entity = _data.Single <Data.Entity.Perk>(x => x.ID == perkID); CooldownCategory cooldown = _data.SingleOrDefault <CooldownCategory>(x => x.ID == entity.CooldownCategoryID); PerkExecutionType executionType = (PerkExecutionType)entity.ExecutionTypeID; return(App.ResolveByInterface <IPerk, bool>("Perk." + entity.ScriptName, perk => { if (pc.GetLocalInt(spellUUID) == (int)SpellStatusType.Interrupted || // Moved during casting pc.CurrentHP < 0 || pc.IsDead) // Or is dead/dying { pc.DeleteLocalInt(spellUUID); return false; } pc.DeleteLocalInt(spellUUID); if (executionType == PerkExecutionType.ForceAbility || executionType == PerkExecutionType.CombatAbility || executionType == PerkExecutionType.Stance) { perk.OnImpact(pc, target, pcPerkLevel); if (entity.CastAnimationID != null && entity.CastAnimationID > 0) { pc.AssignCommand(() => { _.ActionPlayAnimation((int)entity.CastAnimationID, 1f, 1f); }); } if (target.IsNPC) { _ability.ApplyEnmity(pc, (target.Object), entity); } } else if (executionType == PerkExecutionType.QueuedWeaponSkill) { _ability.HandleQueueWeaponSkill(pc, entity, perk); } // Adjust FP only if spell cost > 0 Data.Entity.Player pcEntity = _data.Single <Data.Entity.Player>(x => x.ID == pc.GlobalID); if (perk.FPCost(pc, entity.BaseFPCost) > 0) { pcEntity.CurrentFP = pcEntity.CurrentFP - perk.FPCost(pc, entity.BaseFPCost); _data.SubmitDataChange(pcEntity, DatabaseActionType.Update); pc.SendMessage(_color.Custom("FP: " + pcEntity.CurrentFP + " / " + pcEntity.MaxFP, 32, 223, 219)); } bool hasChainspell = _customEffect.DoesPCHaveCustomEffect(pc, CustomEffectType.Chainspell) && executionType == PerkExecutionType.ForceAbility; if (!hasChainspell) { // Mark cooldown on category _ability.ApplyCooldown(pc, cooldown, perk); } pc.IsBusy = false; pc.SetLocalInt(spellUUID, (int)SpellStatusType.Completed); return true; })); }
private void CastSpell(NWPlayer pc, NWObject target, Data.Entities.Perk entity, IPerk perk, CooldownCategory cooldown) { string spellUUID = Guid.NewGuid().ToString("N"); int itemBonus = pc.EffectiveCastingSpeed; float baseCastingTime = perk.CastingTime(pc, (float)entity.BaseCastingTime); float castingTime = baseCastingTime; // Casting Bonus % - Shorten casting time. if (itemBonus < 0) { float castingPercentageBonus = Math.Abs(itemBonus) * 0.01f; castingTime = castingTime - (castingTime * castingPercentageBonus); } // Casting Penalty % - Increase casting time. else if (itemBonus > 0) { float castingPercentageBonus = Math.Abs(itemBonus) * 0.01f; castingTime = castingTime + (castingTime * castingPercentageBonus); } if (castingTime < 0.5f) { castingTime = 0.5f; } // Heavy armor increases casting time by 2x the base casting time if (pc.Chest.CustomItemType == CustomItemType.HeavyArmor) { castingTime = baseCastingTime * 2; } if (_.GetActionMode(pc.Object, ACTION_MODE_STEALTH) == 1) { _.SetActionMode(pc.Object, ACTION_MODE_STEALTH, 0); } _.ClearAllActions(); _biowarePosition.TurnToFaceObject(target, pc); _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD), pc.Object, castingTime + 0.2f); float animationTime = castingTime; pc.AssignCommand(() => _.ActionPlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0f, animationTime - 0.1f)); pc.IsBusy = true; CheckForSpellInterruption(pc, spellUUID, pc.Position); pc.SetLocalInt(spellUUID, SPELL_STATUS_STARTED); _nwnxPlayer.StartGuiTimingBar(pc, (int)castingTime, ""); pc.DelayCommand(() => { if (pc.GetLocalInt(spellUUID) == SPELL_STATUS_INTERRUPTED || // Moved during casting pc.CurrentHP < 0 || pc.IsDead) // Or is dead/dying { pc.DeleteLocalInt(spellUUID); pc.SendMessage("Your spell has been interrupted."); return; } pc.DeleteLocalInt(spellUUID); if ((PerkExecutionType)entity.ExecutionTypeID == PerkExecutionType.Spell || (PerkExecutionType)entity.ExecutionTypeID == PerkExecutionType.CombatAbility) { perk.OnImpact(pc, target); if (target.IsNPC) { ApplyEnmity(pc, NWCreature.Wrap(target.Object), entity); } } else { HandleQueueWeaponSkill(pc, entity, perk); } // Adjust mana only if spell cost > 0 PlayerCharacter pcEntity = _db.PlayerCharacters.Single(x => x.PlayerID == pc.GlobalID); if (perk.ManaCost(pc, entity.BaseManaCost) > 0) { pcEntity.CurrentMana = pcEntity.CurrentMana - perk.ManaCost(pc, entity.BaseManaCost); _db.SaveChanges(); pc.SendMessage(_color.Custom("Mana: " + pcEntity.CurrentMana + " / " + pcEntity.MaxMana, 32, 223, 219)); } if (_random.Random(100) + 1 <= 3) { _food.DecreaseHungerLevel(pc, 1); } if (!_customEffect.DoesPCHaveCustomEffect(pc, CustomEffectType.Chainspell)) { // Mark cooldown on category ApplyCooldown(pc, cooldown, perk); } pc.IsBusy = false; }, castingTime + 0.5f); }