public AccountLoginViewModel( IEventAggregator eventAggregator, ILoginService loginService, IUserService userService, ICredentialManageService credentialStorageService ) { this._eventAggregator = eventAggregator; this._loginService = loginService; this._userService = userService; this._credentialStorageService = credentialStorageService; LoginCommand = DelegateCommand <object> .FromAsyncHandler(LoginAsync); }
public AccountRegionController( IUnityContainer container, IRegionManager regionManager, IEventAggregator eventAggregator, ICredentialManageService credentialStorageService) { this._container = container; this._regionManager = regionManager; this._eventAggregator = eventAggregator; this._credentialStorageService = credentialStorageService; this._eventAggregator.GetEvent <UserStateChangedEvent>().Subscribe(HandleUserStateChange); TryLoadCredentialAsync(); }
public UserInfoViewModel( IEventAggregator eventAggregator, ILoginService loginService, IUserService userService, ICredentialManageService credentialManageService, LoginResult loginResult) { this._eventAggregator = eventAggregator; this._loginService = loginService; this._userService = userService; this._credentialManageService = credentialManageService; this._loginResult = loginResult; this.LogOffCommand = new DelegateCommand(LogOff); GetUserInfo().ConfigureAwait(false); }
public NowPlayingViewModel( IEventAggregator eventAggregator, IAudioEngine playEngine, ISongService songService, ILyricsService lyricService, ICredentialManageService credentialStorageService) { this._eventAggregator = eventAggregator; this._playEngine = playEngine; this._songService = songService; this._lyricsService = lyricService; this._credentialStorageService = credentialStorageService; PlayList = new Queue <Song>(); var switchChannelEvent = _eventAggregator.GetEvent <SwitchChannelEvent>(); switchChannelEvent.Subscribe(async c => await HandleChannelChange(c)); _userStateChangedEvent = _eventAggregator.GetEvent <UserStateChangedEvent>(); _userStateChangedEvent.Subscribe(HandleUserStateChange); playEngine.TrackEnded += playEngine_TrackeEnded; LoadedCommand = DelegateCommand.FromAsyncHandler(Loaded); PlayNextCommand = DelegateCommand.FromAsyncHandler(async() => await PlayNext(false)); LikeCommand = DelegateCommand.FromAsyncHandler(Like, () => this.IsLoggedIn); UnlikeCommand = DelegateCommand.FromAsyncHandler(Unlike, () => this.IsLoggedIn); BanCommand = DelegateCommand.FromAsyncHandler(Ban, () => this.IsLoggedIn); _timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(0.4) }; _timer.Tick += _timer_Tick; _timer.Start(); }