private void Action() { this.m_nowMove.Attack(); if (m_nextMove != null) { this.m_nowMove = this.m_nextMove; this.m_nextMove = null; } else { this.m_nowMove = null; } this.m_attackSpan = 3.0f; }
public void SetActive(ICreature_Script creature) { if (this.m_nowMove == creature || this.m_nextMove == creature) { return; } if (this.m_nowMove == null) { this.m_nowMove = creature; } else { this.m_nextMove = creature; } }
private void Action() { if (m_nowMove.GetData().hp.Equals(0)) { return; } this.m_nowMove.Attack(); if (m_nextMove != null) { this.m_nowMove = this.m_nextMove; this.m_nextMove = null; } else { this.m_nowMove = null; } this.m_attackSpan = 1.0f; }
public void Add(ICreature_Script creature) { m_overData = null; m_captureData = creature.GetData(); for (int i = 0; i < m_list.DataList.Length; i++) { if (m_list.DataList[i].drumonName.Equals("")) { m_list.DataList[i].drumonName = creature.GetData().drumonName; m_list.DataList[i].level = creature.GetData().level; m_list.DataList[i].hp = creature.GetData().hp; m_list.DataList[i].maxHp = creature.GetData().maxHp; m_list.DataList[i].atk = creature.GetData().atk; m_list.DataList[i].def = creature.GetData().def; m_list.DataList[i].waitTime = creature.GetData().waitTime; m_list.DataList[i].elem = creature.GetData().elem; m_list.DataList[i].exp = creature.GetData().exp; return; } } m_overData = creature.GetData(); }
// Start is called before the first frame update void Start() { this.m_nowMove = null; this.m_nextMove = null; this.m_isSetting = false; this.m_attackSpan = 0.0f; this.m_enemyLevel = m_enemyCreature.GetData().level; this.SetTarget(); for (int i = 0; i < CreatureList_Script.Get.List.DataList.Length; i++) { m_drumonLv[i] = CreatureList_Script.Get.List.DataList[i].level; m_drumonName[i] = CreatureList_Script.Get.List.DataList[i].drumonName; } m_battleResulteUI[0].GetComponent <LevelUPUI_Script>().startDrumonLv = m_drumonLv; m_battleResulteUI[0].GetComponent <LevelUPUI_Script>().startDrumonName = m_drumonName; m_boxDrum = GameObject.FindGameObjectWithTag("BoxDrum").GetComponent <BoxDrum_Script>(); m_boxDrum.gameObject.SetActive(false); m_playerObject = GameObject.Find("Player"); }
public void SetTarget(ICreature_Script target) { this.m_target = target; }
// Start is called before the first frame update void Start() { this.m_nowMove = null; this.m_nextMove = null; this.m_isSetting = false; this.m_attackSpan = 0.0f; this.SetTarget(); m_distanceGrabHandLeft = GameObject.Find("DistanceGrabHandLeft"); m_distanceGrabHandRight = GameObject.Find("DistanceGrabHandRight"); m_stickLeft = m_distanceGrabHandLeft.transform.Find("StickLeft").gameObject; m_stickRight = m_distanceGrabHandRight.transform.Find("StickRight").gameObject; m_leftStickRender = m_stickLeft.GetComponent <Renderer>(); m_rightStickRender = m_stickRight.GetComponent <Renderer>(); // モデルをコントローラーに変える m_distanceGrabHandLeft.GetComponent <CapsuleCollider>().enabled = false; m_distanceGrabHandRight.GetComponent <CapsuleCollider>().enabled = false; m_stickLeft.GetComponent <MeshFilter>().sharedMesh = m_handMesh[1]; m_stickRight.GetComponent <MeshFilter>().sharedMesh = m_handMesh[2]; m_leftStickRender.sharedMaterial = m_stickMaterials[1]; m_rightStickRender.sharedMaterial = m_stickMaterials[1]; if (SceneManager.GetActiveScene().name == "TutorialBattleScene") { m_tutorialCanvas = GameObject.Find("TutorialCanvas"); m_battleFrame1 = m_tutorialCanvas.transform.Find("BattleFrame1").gameObject; m_explainBattleSequenceText = m_tutorialCanvas.transform.Find("ExplainBattleSequenceText").gameObject; m_explainHPText = m_tutorialCanvas.transform.Find("ExplainHPText").gameObject; m_explainAttackDrumText = m_tutorialCanvas.transform.Find("ExplainAttackDrumText").gameObject; m_rightArrowText = m_tutorialCanvas.transform.Find("RightArrowText").gameObject; m_explainBattleSystemText = m_tutorialCanvas.transform.Find("ExplainBattleSystemText").gameObject; m_explainBattleSystemText2 = m_tutorialCanvas.transform.Find("ExplainBattleSystemText2").gameObject; m_succesAttackText = m_tutorialCanvas.transform.Find("SuccesAttackText").gameObject; m_enemyKillText = m_tutorialCanvas.transform.Find("EnemyKillText").gameObject; m_tutorialEndText = m_tutorialCanvas.transform.Find("TutorialEndText").gameObject; m_tutorialEndText2 = m_tutorialCanvas.transform.Find("TutorialEndText2").gameObject; m_inHitCheckImage = m_explainBattleSystemText2.transform.Find("InHitCheckImage").gameObject; m_outHitCheckImage = m_explainBattleSystemText2.transform.Find("OutHitCheckImage").gameObject; m_doubleInHitCheckImage = m_explainBattleSystemText2.transform.Find("DoubleInHitCheckImage").gameObject; m_doubleOutHitCheckImage = m_explainBattleSystemText2.transform.Find("DoubleOutHitCheckImage").gameObject; m_tutorialSwitchCanvas = GameObject.Find("TutorialSwitchCanvas"); m_battleFrame2 = m_tutorialSwitchCanvas.transform.Find("BattleFrame2").gameObject; m_explainSwitchDrumText = m_tutorialSwitchCanvas.transform.Find("ExplainSwitchDrumText").gameObject; m_explainSwitchDrumText2 = m_tutorialSwitchCanvas.transform.Find("ExplainSwitchDrumText2").gameObject; m_leftArrowText = m_tutorialSwitchCanvas.transform.Find("LeftArrowText").gameObject; m_tutorialCaptureCanvas = GameObject.Find("TutorialCaptureCanvas"); m_battleFrame3 = m_tutorialCaptureCanvas.transform.Find("BattleFrame3").gameObject; m_explainCaptureDrumText = m_tutorialCaptureCanvas.transform.Find("ExplainCaptureDrumText").gameObject; m_rightArrowText2 = m_tutorialCaptureCanvas.transform.Find("RightArrowText2").gameObject; m_tutorialAbilityCanvas = GameObject.Find("TutorialAbilityCanvas"); m_battleFrame4 = m_tutorialAbilityCanvas.transform.Find("BattleFrame4").gameObject; m_explainAbilityText = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText").gameObject; m_explainAbilityText2 = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText2").gameObject; m_explainAbilityText3 = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText3").gameObject; m_explainAbilityText4 = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText4").gameObject; m_tutorialMusicScoreCanvas = GameObject.Find("TutorialMusicScoreCanvas"); m_battleFrame5 = m_tutorialMusicScoreCanvas.transform.Find("BattleFrame5").gameObject; m_explainTimerText = m_tutorialMusicScoreCanvas.transform.Find("ExplainTimerText").gameObject; m_explainNotesResetText = m_tutorialMusicScoreCanvas.transform.Find("ExplainNotesResetText").gameObject; m_textArray = new GameObject[] { m_explainBattleSequenceText, m_explainHPText, m_explainAttackDrumText, m_rightArrowText, m_explainSwitchDrumText, m_explainSwitchDrumText2, m_leftArrowText, m_explainCaptureDrumText, m_rightArrowText2, m_explainBattleSystemText, m_explainBattleSystemText2, m_explainAbilityText, m_explainAbilityText2, m_explainAbilityText3, m_explainAbilityText4, m_explainTimerText, m_explainNotesResetText, m_succesAttackText, m_enemyKillText, m_tutorialEndText, m_tutorialEndText2 }; m_text = m_textArray[0].GetComponent <Text>(); m_hitPatternCanvas = GameObject.Find("HitPatternCanvas"); } else if (SceneManager.GetActiveScene().name == "TutorialCaptureScene") { m_tutorialExplainCanvas = GameObject.Find("TutorialExplainCanvas"); m_captureFrame1 = m_tutorialExplainCanvas.transform.Find("CaptureFrame1").gameObject; m_explainText1 = m_tutorialExplainCanvas.transform.Find("ExplainText1").gameObject; m_explainText2 = m_tutorialExplainCanvas.transform.Find("ExplainText2").gameObject; m_explainText3 = m_tutorialExplainCanvas.transform.Find("ExplainText3").gameObject; m_leftArrowText3 = m_tutorialExplainCanvas.transform.Find("LeftArrowText3").gameObject; m_explainText4 = m_tutorialExplainCanvas.transform.Find("ExplainText4").gameObject; m_tutorialCaptureCanvas2 = GameObject.Find("TutorialCaptureCanvas2"); m_captureFrame2 = m_tutorialCaptureCanvas2.transform.Find("CaptureFrame2").gameObject; m_explainCaptureText1 = m_tutorialCaptureCanvas2.transform.Find("ExplainCaptureText1").gameObject; m_explainCaptureText2 = m_tutorialCaptureCanvas2.transform.Find("ExplainCaptureText2").gameObject; m_practiceCaptureText = m_tutorialCaptureCanvas2.transform.Find("PracticeCaptureText").gameObject; m_textArray = new GameObject[] { m_explainText1, m_explainText2, m_explainText3, m_leftArrowText3, m_explainCaptureText1, m_explainCaptureText2, m_practiceCaptureText, m_explainText4 }; m_text = m_textArray[0].GetComponent <Text>(); CreatureList_Script.Get.List.DataList[0].drumonName = ""; m_rightHand = GameObject.Find("RightHand"); } m_drumManager = GameObject.Find("DrumManager").GetComponent <DrumManager_Script>(); m_fadePanel = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>(); m_fadePanel.IsFadeIn = true; }