コード例 #1
0
    private void Action()
    {
        this.m_nowMove.Attack();
        if (m_nextMove != null)
        {
            this.m_nowMove  = this.m_nextMove;
            this.m_nextMove = null;
        }
        else
        {
            this.m_nowMove = null;
        }

        this.m_attackSpan = 3.0f;
    }
コード例 #2
0
    public void SetActive(ICreature_Script creature)
    {
        if (this.m_nowMove == creature || this.m_nextMove == creature)
        {
            return;
        }

        if (this.m_nowMove == null)
        {
            this.m_nowMove = creature;
        }
        else
        {
            this.m_nextMove = creature;
        }
    }
コード例 #3
0
    private void Action()
    {
        if (m_nowMove.GetData().hp.Equals(0))
        {
            return;
        }

        this.m_nowMove.Attack();
        if (m_nextMove != null)
        {
            this.m_nowMove  = this.m_nextMove;
            this.m_nextMove = null;
        }
        else
        {
            this.m_nowMove = null;
        }

        this.m_attackSpan = 1.0f;
    }
コード例 #4
0
    public void Add(ICreature_Script creature)
    {
        m_overData    = null;
        m_captureData = creature.GetData();
        for (int i = 0; i < m_list.DataList.Length; i++)
        {
            if (m_list.DataList[i].drumonName.Equals(""))
            {
                m_list.DataList[i].drumonName = creature.GetData().drumonName;
                m_list.DataList[i].level      = creature.GetData().level;
                m_list.DataList[i].hp         = creature.GetData().hp;
                m_list.DataList[i].maxHp      = creature.GetData().maxHp;
                m_list.DataList[i].atk        = creature.GetData().atk;
                m_list.DataList[i].def        = creature.GetData().def;
                m_list.DataList[i].waitTime   = creature.GetData().waitTime;
                m_list.DataList[i].elem       = creature.GetData().elem;
                m_list.DataList[i].exp        = creature.GetData().exp;

                return;
            }
        }
        m_overData = creature.GetData();
    }
コード例 #5
0
    // Start is called before the first frame update
    void Start()
    {
        this.m_nowMove  = null;
        this.m_nextMove = null;

        this.m_isSetting = false;

        this.m_attackSpan = 0.0f;
        this.m_enemyLevel = m_enemyCreature.GetData().level;
        this.SetTarget();

        for (int i = 0; i < CreatureList_Script.Get.List.DataList.Length; i++)
        {
            m_drumonLv[i]   = CreatureList_Script.Get.List.DataList[i].level;
            m_drumonName[i] = CreatureList_Script.Get.List.DataList[i].drumonName;
        }
        m_battleResulteUI[0].GetComponent <LevelUPUI_Script>().startDrumonLv   = m_drumonLv;
        m_battleResulteUI[0].GetComponent <LevelUPUI_Script>().startDrumonName = m_drumonName;

        m_boxDrum = GameObject.FindGameObjectWithTag("BoxDrum").GetComponent <BoxDrum_Script>();
        m_boxDrum.gameObject.SetActive(false);

        m_playerObject = GameObject.Find("Player");
    }
コード例 #6
0
 public void SetTarget(ICreature_Script target)
 {
     this.m_target = target;
 }
コード例 #7
0
    // Start is called before the first frame update
    void Start()
    {
        this.m_nowMove  = null;
        this.m_nextMove = null;

        this.m_isSetting = false;

        this.m_attackSpan = 0.0f;
        this.SetTarget();

        m_distanceGrabHandLeft  = GameObject.Find("DistanceGrabHandLeft");
        m_distanceGrabHandRight = GameObject.Find("DistanceGrabHandRight");
        m_stickLeft             = m_distanceGrabHandLeft.transform.Find("StickLeft").gameObject;
        m_stickRight            = m_distanceGrabHandRight.transform.Find("StickRight").gameObject;

        m_leftStickRender  = m_stickLeft.GetComponent <Renderer>();
        m_rightStickRender = m_stickRight.GetComponent <Renderer>();

        // モデルをコントローラーに変える
        m_distanceGrabHandLeft.GetComponent <CapsuleCollider>().enabled  = false;
        m_distanceGrabHandRight.GetComponent <CapsuleCollider>().enabled = false;
        m_stickLeft.GetComponent <MeshFilter>().sharedMesh  = m_handMesh[1];
        m_stickRight.GetComponent <MeshFilter>().sharedMesh = m_handMesh[2];
        m_leftStickRender.sharedMaterial  = m_stickMaterials[1];
        m_rightStickRender.sharedMaterial = m_stickMaterials[1];

        if (SceneManager.GetActiveScene().name == "TutorialBattleScene")
        {
            m_tutorialCanvas            = GameObject.Find("TutorialCanvas");
            m_battleFrame1              = m_tutorialCanvas.transform.Find("BattleFrame1").gameObject;
            m_explainBattleSequenceText = m_tutorialCanvas.transform.Find("ExplainBattleSequenceText").gameObject;
            m_explainHPText             = m_tutorialCanvas.transform.Find("ExplainHPText").gameObject;
            m_explainAttackDrumText     = m_tutorialCanvas.transform.Find("ExplainAttackDrumText").gameObject;
            m_rightArrowText            = m_tutorialCanvas.transform.Find("RightArrowText").gameObject;
            m_explainBattleSystemText   = m_tutorialCanvas.transform.Find("ExplainBattleSystemText").gameObject;
            m_explainBattleSystemText2  = m_tutorialCanvas.transform.Find("ExplainBattleSystemText2").gameObject;
            m_succesAttackText          = m_tutorialCanvas.transform.Find("SuccesAttackText").gameObject;
            m_enemyKillText             = m_tutorialCanvas.transform.Find("EnemyKillText").gameObject;
            m_tutorialEndText           = m_tutorialCanvas.transform.Find("TutorialEndText").gameObject;
            m_tutorialEndText2          = m_tutorialCanvas.transform.Find("TutorialEndText2").gameObject;

            m_inHitCheckImage        = m_explainBattleSystemText2.transform.Find("InHitCheckImage").gameObject;
            m_outHitCheckImage       = m_explainBattleSystemText2.transform.Find("OutHitCheckImage").gameObject;
            m_doubleInHitCheckImage  = m_explainBattleSystemText2.transform.Find("DoubleInHitCheckImage").gameObject;
            m_doubleOutHitCheckImage = m_explainBattleSystemText2.transform.Find("DoubleOutHitCheckImage").gameObject;

            m_tutorialSwitchCanvas   = GameObject.Find("TutorialSwitchCanvas");
            m_battleFrame2           = m_tutorialSwitchCanvas.transform.Find("BattleFrame2").gameObject;
            m_explainSwitchDrumText  = m_tutorialSwitchCanvas.transform.Find("ExplainSwitchDrumText").gameObject;
            m_explainSwitchDrumText2 = m_tutorialSwitchCanvas.transform.Find("ExplainSwitchDrumText2").gameObject;
            m_leftArrowText          = m_tutorialSwitchCanvas.transform.Find("LeftArrowText").gameObject;

            m_tutorialCaptureCanvas  = GameObject.Find("TutorialCaptureCanvas");
            m_battleFrame3           = m_tutorialCaptureCanvas.transform.Find("BattleFrame3").gameObject;
            m_explainCaptureDrumText = m_tutorialCaptureCanvas.transform.Find("ExplainCaptureDrumText").gameObject;
            m_rightArrowText2        = m_tutorialCaptureCanvas.transform.Find("RightArrowText2").gameObject;

            m_tutorialAbilityCanvas = GameObject.Find("TutorialAbilityCanvas");
            m_battleFrame4          = m_tutorialAbilityCanvas.transform.Find("BattleFrame4").gameObject;
            m_explainAbilityText    = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText").gameObject;
            m_explainAbilityText2   = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText2").gameObject;
            m_explainAbilityText3   = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText3").gameObject;
            m_explainAbilityText4   = m_tutorialAbilityCanvas.transform.Find("ExplainAbilityText4").gameObject;

            m_tutorialMusicScoreCanvas = GameObject.Find("TutorialMusicScoreCanvas");
            m_battleFrame5             = m_tutorialMusicScoreCanvas.transform.Find("BattleFrame5").gameObject;
            m_explainTimerText         = m_tutorialMusicScoreCanvas.transform.Find("ExplainTimerText").gameObject;
            m_explainNotesResetText    = m_tutorialMusicScoreCanvas.transform.Find("ExplainNotesResetText").gameObject;

            m_textArray = new GameObject[] { m_explainBattleSequenceText, m_explainHPText, m_explainAttackDrumText, m_rightArrowText, m_explainSwitchDrumText, m_explainSwitchDrumText2, m_leftArrowText, m_explainCaptureDrumText, m_rightArrowText2, m_explainBattleSystemText, m_explainBattleSystemText2, m_explainAbilityText, m_explainAbilityText2, m_explainAbilityText3, m_explainAbilityText4, m_explainTimerText, m_explainNotesResetText, m_succesAttackText, m_enemyKillText, m_tutorialEndText, m_tutorialEndText2 };

            m_text = m_textArray[0].GetComponent <Text>();

            m_hitPatternCanvas = GameObject.Find("HitPatternCanvas");
        }
        else if (SceneManager.GetActiveScene().name == "TutorialCaptureScene")
        {
            m_tutorialExplainCanvas = GameObject.Find("TutorialExplainCanvas");
            m_captureFrame1         = m_tutorialExplainCanvas.transform.Find("CaptureFrame1").gameObject;
            m_explainText1          = m_tutorialExplainCanvas.transform.Find("ExplainText1").gameObject;
            m_explainText2          = m_tutorialExplainCanvas.transform.Find("ExplainText2").gameObject;
            m_explainText3          = m_tutorialExplainCanvas.transform.Find("ExplainText3").gameObject;
            m_leftArrowText3        = m_tutorialExplainCanvas.transform.Find("LeftArrowText3").gameObject;
            m_explainText4          = m_tutorialExplainCanvas.transform.Find("ExplainText4").gameObject;

            m_tutorialCaptureCanvas2 = GameObject.Find("TutorialCaptureCanvas2");
            m_captureFrame2          = m_tutorialCaptureCanvas2.transform.Find("CaptureFrame2").gameObject;
            m_explainCaptureText1    = m_tutorialCaptureCanvas2.transform.Find("ExplainCaptureText1").gameObject;
            m_explainCaptureText2    = m_tutorialCaptureCanvas2.transform.Find("ExplainCaptureText2").gameObject;
            m_practiceCaptureText    = m_tutorialCaptureCanvas2.transform.Find("PracticeCaptureText").gameObject;

            m_textArray = new GameObject[] { m_explainText1, m_explainText2, m_explainText3, m_leftArrowText3, m_explainCaptureText1, m_explainCaptureText2, m_practiceCaptureText, m_explainText4 };

            m_text = m_textArray[0].GetComponent <Text>();

            CreatureList_Script.Get.List.DataList[0].drumonName = "";

            m_rightHand = GameObject.Find("RightHand");
        }

        m_drumManager = GameObject.Find("DrumManager").GetComponent <DrumManager_Script>();
        m_fadePanel   = GameObject.Find("FadePanel").GetComponent <PanelUI_Fade_Script>();

        m_fadePanel.IsFadeIn = true;
    }