void PlatformSpecificUpdate() { float h; h = Input.GetAxisRaw("Horizontal"); if (h > 0) { creature.MoveRight(); } if (h < 0) { creature.MoveLeft(); } if (Input.GetButtonDown("Jump")) { creature.Jump(); } if (Input.GetButtonDown("Attack")) { creature.Attack(); } if (Input.GetButtonDown("Switch")) { EventKit.Broadcast("switch weapon", Side.Right); } }
void Update() { float h; h = playerControls.GetAxisRaw("Move Horizontal"); if (h > 0) { creature.MoveRight(); } if (h < 0) { creature.MoveLeft(); } if (playerControls.GetButtonDown("Jump")) { creature.Jump(); } if (playerControls.GetButtonDown("Attack")) { creature.Attack(); } if (playerControls.GetButtonDown("Next Weapon")) { Messenger.Broadcast <int>("switch weapon", RIGHT); } }