public PlayedGameController( NemeStatsDataContext dataContext, IPlayedGameRetriever playedGameRetriever, IPlayerRetriever playerRetriever, IPlayedGameDetailsViewModelBuilder builder, IGameDefinitionRetriever gameDefinitionRetriever, IPlayedGameSaver playedGameSaver, IPlayedGameDeleter playedGameDeleter, IPlayerSaver playerSaver, IMapperFactory mapperFactory, ICreatePlayedGameComponent createPlayedGameComponent, ICreateGameDefinitionComponent createGameDefinitionComponent) { _dataContext = dataContext; _playedGameRetriever = playedGameRetriever; _playerRetriever = playerRetriever; _playedGameDetailsBuilder = builder; _gameDefinitionRetriever = gameDefinitionRetriever; _playedGameSaver = playedGameSaver; _playedGameDeleter = playedGameDeleter; _playerSaver = playerSaver; _mapperFactory = mapperFactory; _createPlayedGameComponent = createPlayedGameComponent; _createGameDefinitionComponent = createGameDefinitionComponent; }
public PlayedGamesController( IPlayedGameRetriever playedGameRetriever, IExcelGenerator excelGenerator, IPlayedGameSaver playedGameSaver, IPlayedGameDeleter playedGameDeleter, ITransformer transformer, ICreatePlayedGameComponent createPlayedGameComponent) { _playedGameRetriever = playedGameRetriever; _excelGenerator = excelGenerator; _playedGameSaver = playedGameSaver; _playedGameDeleter = playedGameDeleter; _transformer = transformer; _createPlayedGameComponent = createPlayedGameComponent; }