public CQRSService( IGamePlayEngine gamePlayEngine, IGamePlayListener gamePlayListener, IReadCacheDataRepository readCacheDataRepository, IGameDataRepository gameDataRepository, ICqrsLogicHandler logicHandler, IEventPublisher eventPublisher, IComponentContext componentContext, ILogFactory logFactory ) : base(componentContext, logFactory) { _gamePlayEngine = gamePlayEngine; _gamePlayListener = gamePlayListener; _readCacheDataRepository = readCacheDataRepository; _gameDataRepository = gameDataRepository; _logicHandler = logicHandler; _handlers.AddRange( componentContext.ResolveAll <IHttpRequestHandler>() ); _log = logFactory.CreateForType(this); // Subscribe myself to any event eventPublisher.Attach(this); }
public AbstractService( IComponentContext componentContext, ILogFactory logFactory ) { _logicHandler = componentContext.Resolve <ICqrsLogicHandler>(); _eventPublisher = componentContext.Resolve <IEventPublisher>(); _localTcpPortManager = componentContext.Resolve <ILocalTcpPortManager>(); _appSettings = componentContext.Resolve <IAppSettings>(); _log = logFactory.CreateForType(this); }
public RESTFulService( IRESTFulGameEngineListener gameEngineListener, IGamePlayEngine gamePlayEngine, ICqrsLogicHandler logicHandler, IComponentContext componentContext, ILogFactory logFactory ) : base(componentContext, logFactory) { _gameEngineListener = gameEngineListener; _gamePlayEngine = gamePlayEngine; _logicHandler = logicHandler; _log = logFactory.CreateForType(this); }
public ConsoleService( IGamePlayEngine gamePlayEngine, IGamePlayListener gamePlayListener, IReadCacheDataRepository readCacheDataRepository, IGameDataRepository gameDataRepository, ICqrsLogicHandler logicHandler, IComponentContext componentContext, ILogFactory logFactory ) : base(componentContext, logFactory) { _gamePlayEngine = gamePlayEngine; _gamePlayListener = gamePlayListener; _readCacheDataRepository = readCacheDataRepository; _gameDataRepository = gameDataRepository; _logicHandler = logicHandler; _log = logFactory.CreateForType(this); }