コード例 #1
0
 protected IEnumerator SetState(ICoroutineState newState)
 {
     return(stateMachine.TransitionToState(newState));
 }
コード例 #2
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 /// <summary>
 /// Transition to new <see cref="ICoroutineState"/> and returns <see cref="IEnumerator"/> from starting it
 /// </summary>
 /// <param name="newState"></param>
 /// <returns></returns>
 protected void SetState(ICoroutineState newState)
 {
     // if SetState is called from inside of coroutine it won't stop it from running
     // awaitingStateTransition variable is set, so that transition can happen in next FixedUpdate
     awaitingStateTransition = newState;
 }
コード例 #3
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 private void ApplyAwaitingStateTransition()
 {
     SetCoroutine(stateMachine.TransitionToState(awaitingStateTransition));
     awaitingStateTransition = null;
 }
コード例 #4
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 public IEnumerator TransitionToState(ICoroutineState newState)
 {
     currentState.ExitState();
     currentState = newState;
     return(currentState.StartState());
 }