public void ChangeScene(string scene) { _loading = SceneManager.LoadSceneAsync(scene); _loading.allowSceneActivation = false; _view.AnimatorComponent.SetTrigger(Animator.StringToHash("fadeout")); _coroutineProcessor.Build(() => { }).WaitForSeconds(2).Then(() => { _loading.allowSceneActivation = true; }).Execute(); }
private void Start() { processor.Build(() => print("Good")).WaitForSeconds(3).Then(() => print("Very good")).Execute(); }