コード例 #1
0
        public override void Update(IGameTimeService gameTime)
        {
            _lastGameTime = gameTime;

            if (Ship.IsLocalSim)
            {
                Simulate(gameTime);
            }

            _coroutineManager.Update(gameTime);
        }
コード例 #2
0
    void Update()
    {
        if (sampler != null)
        {
            sampler.Begin();
        }

        coroutineManager.Update();

        if (sampler != null)
        {
            sampler.End();
        }
    }
コード例 #3
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            _coroutineManager.Update(new XNAGameTimeService(gameTime));

            // TODO: Add your update logic here

            base.Update(gameTime);
        }