public override void Update(IGameTimeService gameTime) { _lastGameTime = gameTime; if (Ship.IsLocalSim) { Simulate(gameTime); } _coroutineManager.Update(gameTime); }
void Update() { if (sampler != null) { sampler.Begin(); } coroutineManager.Update(); if (sampler != null) { sampler.End(); } }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { this.Exit(); } _coroutineManager.Update(new XNAGameTimeService(gameTime)); // TODO: Add your update logic here base.Update(gameTime); }