public HeroSheetModel(IPageRenderer pageRenderer, ICoreLogic coreLogic, IConfiguration configuration, ISkillService skillService, IMajorService majorService) : base(pageRenderer, majorService) { _coreLogic = coreLogic; _configuration = configuration; _skillService = skillService; }
public EditModel(IBranchService branchService, IAbilityService abilityService, ICoreLogic coreLogic, ISkillService skillService, IMajorService majorService) : base(majorService) { _branchService = branchService; _abilityService = abilityService; _coreLogic = coreLogic; _skillService = skillService; }
public EditModel(IWeaponService weaponService, IBonusService bonusService, ISkillService skillService, ICoreLogic coreLogic, IMajorService majorService) : base(majorService) { _weaponService = weaponService; _bonusService = bonusService; _skillService = skillService; _coreLogic = coreLogic; }
public EditModel(IRaceService raceService, ICoreLogic coreLogic, IAbilityService abilityService, IBonusService bonusService, IMajorService majorService) : base(majorService) { _raceService = raceService; _coreLogic = coreLogic; _abilityService = abilityService; _bonusService = bonusService; }
public PushButtonPressedHandler(IUnitOfWork dbCtx, IFindNodeQuery findNodeQuery, IFindTriggersForPortQuery findTriggersForPortQuery, ITouchNode touchNode, ITimeProvider timeProvider, ICoreLogic coreLogic, IActionToCommandMapper actionToCommandMapper) : base(dbCtx) { _findNodeQuery = findNodeQuery; _findTriggersForPortQuery = findTriggersForPortQuery; _touchNode = touchNode; _timeProvider = timeProvider; _coreLogic = coreLogic; _actionToCommandMapper = actionToCommandMapper; }
public IndexModel(ICoreLogic coreLogic, IMajorService majorService) : base(coreLogic, 0, majorService) { }
public void Setup() { _packetManagerMock = new Mock <IPacketManager>(); _fileHandlerMock = new Mock <IFileHandler>(); _target = new CoreLogic(_packetManagerMock.Object, _fileHandlerMock.Object); }
public EditModel(IMagicService magicService, ICoreLogic coreLogic, IMajorService majorService) : base(majorService) { _magicService = magicService; _coreLogic = coreLogic; }
public ResultModel(ICoreLogic coreLogic, IMajorService majorService) : base(coreLogic, HeroGenStage.Result, majorService) { }
public EditModel(IAbilityService abilityService, ICoreLogic coreLogic, IMajorService majorService) : base(majorService) { _abilityService = abilityService; _coreLogic = coreLogic; }
public RaceModel(ICoreLogic coreLogic, IRaceService raceService, IMajorService majorService) : base(coreLogic, HeroGenStage.Race, majorService) { _raceService = raceService; }
public BranchModel(ICoreLogic coreLogic, IBranchService branchService, IMajorService majorService) : base(coreLogic, HeroGenStage.Branch, majorService) { _branchService = branchService; }
public AbilitiesModel(ICoreLogic coreLogic, IAbilityService abilityService, IMajorService majorService) : base(coreLogic, HeroGenStage.Abilities, majorService) { _abilityService = abilityService; }
public ProgramManager(IUserInputHandler inputHandler, ICoreLogic coreLogic) { _userInputHandler = inputHandler; _coreLogic = coreLogic; }
public TraitsModel(ICoreLogic coreLogic, ITraitService traitService, IMajorService majorService) : base(coreLogic, HeroGenStage.Traits, majorService) { _traitService = traitService; }
public EditModel(IBonusService bonusService, ICoreLogic coreLogic, IBranchService branchService, IMajorService majorService) : base(majorService) { _bonusService = bonusService; _coreLogic = coreLogic; _branchService = branchService; }
public HeroGenPage(ICoreLogic coreLogic, HeroGenStage stage, IMajorService majorService) : base(majorService) { CoreLogic = coreLogic; CurrentStage = stage; }
public EditModel(IPerkService perkService, ICoreLogic coreLogic, IBranchService branchService, IMajorService majorService) : base(majorService) { _perkService = perkService; _coreLogic = coreLogic; _branchService = branchService; }