コード例 #1
0
 // Update is called once per frame
 private void Update()
 {
     for (int i = 0; i < NUMBEROFSKILLS; i++)
     {
         if (cooldowns[i] == null)
         {
             continue;
         }
         // Updates sprite icons for combos
         spriteIcons[i].sprite = cooldowns[i].GetIcon();
         ICooldown cooldown          = cooldowns[i];
         float     nextAvailableTime = cooldown.GetNextAvailableTime();
         float     cooldownDuration  = cooldown.GetCooldownDuration();
         if (nextAvailableTime < Time.time) // Skill is available and ready to use
         {
             darkMasks[i].fillAmount = 0;
         }
         else
         {
             darkMasks[i].fillAmount = Mathf.Lerp(0f, 1f, (nextAvailableTime - Time.time) / cooldownDuration);
         }
     }
 }