コード例 #1
0
        internal static void Main()
        {
            var nodeID = NWNXDialog.GetCurrentNodeID() - (NumberOfResponsesPerPage + 3);

            nodeID = Math.Abs(nodeID);

            NWGameObject player   = (_.GetPCSpeaker());
            var          playerID = _.GetGlobalID(player);
            PlayerDialog dialog   = Conversation.GetActivePlayerDialog(playerID);

            IConversation convo           = Conversation.FindConversation(dialog.ActiveDialogName);
            int           selectionNumber = nodeID + 1;
            int           responseID      = nodeID + (NumberOfResponsesPerPage * dialog.PageOffset);

            if (selectionNumber == NumberOfResponsesPerPage + 1) // Next page
            {
                dialog.PageOffset = dialog.PageOffset + 1;
            }
            else if (selectionNumber == NumberOfResponsesPerPage + 2) // Previous page
            {
                dialog.PageOffset = dialog.PageOffset - 1;
            }
            else if (selectionNumber == NumberOfResponsesPerPage + 3) // Back
            {
                string currentPageName = dialog.CurrentPageName;
                var    previous        = dialog.NavigationStack.Pop();

                // This might be a little confusing but we're passing the active page as the "old page" to the Back() method.
                // This is because we need to run any dialog-specific clean up prior to moving the conversation backwards.
                convo.Back(player, currentPageName, previous.PageName);

                // Previous page was in a different conversation. Switch to it.
                if (previous.DialogName != dialog.ActiveDialogName)
                {
                    Conversation.Load(player, dialog.DialogTarget, previous.DialogName);
                    dialog = Conversation.GetActivePlayerDialog(playerID);
                    dialog.ResetPage();

                    dialog.CurrentPageName = previous.PageName;
                    dialog.PageOffset      = 0;
                    // ActiveDialogName will have changed by this point. Get the new conversation.
                    convo = Conversation.FindConversation(dialog.ActiveDialogName);
                    convo.Initialize();
                    _.SetLocalInt(player, "DIALOG_SYSTEM_INITIALIZE_RAN", 1);
                }
                // Otherwise it's in the same conversation. Switch to that.
                else
                {
                    dialog.CurrentPageName = previous.PageName;
                    dialog.PageOffset      = 0;
                }
            }
            else if (selectionNumber != NumberOfResponsesPerPage + 4) // End
            {
                convo.DoAction(player, dialog.CurrentPageName, responseID + 1);
            }
        }
コード例 #2
0
        public static void OnActionsTaken(int nodeID)
        {
            NWPlayer     player = (_.GetPCSpeaker());
            PlayerDialog dialog = LoadPlayerDialog(player.GlobalID);

            using (new Profiler(nameof(DialogService) + "." + nameof(OnActionsTaken) + "." + dialog.ActiveDialogName))
            {
                IConversation convo           = GetConversation(dialog.ActiveDialogName);
                int           selectionNumber = nodeID + 1;
                int           responseID      = nodeID + (NumberOfResponsesPerPage * dialog.PageOffset);

                if (selectionNumber == NumberOfResponsesPerPage + 1) // Next page
                {
                    dialog.PageOffset = dialog.PageOffset + 1;
                }
                else if (selectionNumber == NumberOfResponsesPerPage + 2) // Previous page
                {
                    dialog.PageOffset = dialog.PageOffset - 1;
                }
                else if (selectionNumber == NumberOfResponsesPerPage + 3) // Back
                {
                    string currentPageName = dialog.CurrentPageName;
                    var    previous        = dialog.NavigationStack.Pop();

                    // This might be a little confusing but we're passing the active page as the "old page" to the Back() method.
                    // This is because we need to run any dialog-specific clean up prior to moving the conversation backwards.
                    convo.Back(player, currentPageName, previous.PageName);

                    // Previous page was in a different conversation. Switch to it.
                    if (previous.DialogName != dialog.ActiveDialogName)
                    {
                        LoadConversation(player, dialog.DialogTarget, previous.DialogName, dialog.DialogNumber);
                        dialog = LoadPlayerDialog(player.GlobalID);
                        dialog.ResetPage();

                        dialog.CurrentPageName = previous.PageName;
                        dialog.PageOffset      = 0;
                        // ActiveDialogName will have changed by this point. Get the new conversation.
                        convo = GetConversation(dialog.ActiveDialogName);
                        convo.Initialize();
                        player.SetLocalInt("DIALOG_SYSTEM_INITIALIZE_RAN", 1);
                    }
                    // Otherwise it's in the same conversation. Switch to that.
                    else
                    {
                        dialog.CurrentPageName = previous.PageName;
                        dialog.PageOffset      = 0;
                    }
                }
                else if (selectionNumber != NumberOfResponsesPerPage + 4) // End
                {
                    convo.DoAction(player, dialog.CurrentPageName, responseID + 1);
                }
            }
        }
コード例 #3
0
        public bool Run(params object[] args)
        {
            int          nodeID          = (int)args[0];
            NWPlayer     player          = NWPlayer.Wrap(_.GetPCSpeaker());
            PlayerDialog dialog          = _dialogService.LoadPlayerDialog(player.GlobalID);
            int          selectionNumber = nodeID + 1;
            int          responseID      = nodeID + (_dialogService.NumberOfResponsesPerPage * dialog.PageOffset);

            if (selectionNumber == _dialogService.NumberOfResponsesPerPage + 1) // Next page
            {
                dialog.PageOffset = dialog.PageOffset + 1;
            }
            else if (selectionNumber == _dialogService.NumberOfResponsesPerPage + 2) // Previous page
            {
                dialog.PageOffset = dialog.PageOffset - 1;
            }
            else if (selectionNumber != _dialogService.NumberOfResponsesPerPage + 3) // End
            {
                IConversation convo = App.ResolveByInterface <IConversation>("Conversation." + dialog.ActiveDialogName);
                convo.DoAction(player, dialog.CurrentPageName, responseID + 1);
            }

            return(true);
        }