コード例 #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            Paused = false;
            //Initialize each argument before sending it to contentloader
            //Controller initialization
            keyboardController  = new KeyboardController();
            keyboardController2 = new KeyboardController();
            gamePadController   = new GamePadController();

            keyboardController2.AddCommand((char)Keys.P, new PauseUnpauseGameCommand(this));
            keyboardController2.AddCommand((char)Keys.Q, new QuitCommand(this));
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch  = new SpriteBatch(GraphicsDevice);
            spriteMaster = new SpriteMaster(new SpriteBatch(GraphicsDevice), new SpriteBatch(GraphicsDevice));
            //Collision initialization
            collisionGrid = new CollisionGrid();
            //Load font
            font = Content.Load <SpriteFont>("Font");
            //load hud
            hud = new HUD(GraphicsDevice, font);

            //New Contentloader method should make Game1 easier to follow.
            ContentLoader contentLoader = new ContentLoader(Content, GraphicsDevice, this, graphics, spriteMaster, keyboardController, gamePadController, collisionGrid, hud);

            contentLoader.LoadGameContents(checkpointCoords);
            //this.camera = contentLoader.GetCamera();
            this.spriteMaster = contentLoader.GetSpriteMaster();
        }
コード例 #2
0
        public void LoadLevel(string levelXML)
        {
            if (songA != null)
            {
                songA.Stop();
            }
            Delay           = Constants.ZERO;
            CurrentLevelXML = levelXML;
            levelLoader     = new LevelLoader();
            Camera          = Camera.Instance;
            Camera.SetViewport(GraphicsDevice.Viewport);

            BackgroundControl = new BackgroundControl(GraphicsDevice.Viewport, this.Content);

            //Load Song
            SoundEffect song = Content.Load <SoundEffect>("OverworldNormal");

            songA          = song.CreateInstance();
            songA.IsLooped = true;
            songA.Play();

            collisions = new CollisionDetection();
            level      = levelLoader.LoadLevel(CurrentLevelXML, this.Content, this.GraphicsDevice, collisions, BackgroundControl);
            collisions.StartDetection(levelLoader.levelWidth, levelLoader.levelHeight);

            Collections.Instance.SetCollisionRef(ref collisions);
            Collections.Instance.SetLevelRef(ref level);
            if (levelXML == "level.xml")
            {
                currentGameState = new BeginningState(this);
                currentGameState.BeginningTransition();
            }
            else
            {
                currentGameState = new InitialState(this);
            }
            foreach (IEntity e in level.Entities)
            {
                if (e is Peach)
                {
                    peach = (Peach)e;
                }
                else if (e is Mario)
                {
                    mario = (Mario)e;
                }
            }

            if (peachStatsInstance is null)
            {
                peach.PlayerStats  = new PlayerStats(this.Content, GraphicsDevice, "Peach", this);
                peachStatsInstance = peach.PlayerStats;
            }
            else
            {
                peach.PlayerStats = peachStatsInstance;
                if (peachStatsInstance.StartingPoint != Vector2.Zero)
                {
                    //Debug.WriteLine("Peach respawn X: " + playerStats.StartingPoint.X);
                    //Debug.WriteLine("Peach respawn Y: " + playerStats.StartingPoint.Y);
                    peach.Location = peachStatsInstance.StartingPoint;
                }
            }

            Controller = new Controller();

            #region Add Commands
            Controller.AddCommand(Keys.Q, new ExitCommand(this));
            Controller.AddCommand(Keys.Left, new MoveLeftCommand(peach));
            Controller.AddCommand(Keys.Right, new MoveRightCommand(peach));
            Controller.AddCommand(Keys.Up, new JumpCommand(peach));
            Controller.AddCommand(Keys.Down, new CrouchCommand(peach));
            Controller.AddCommand(Keys.A, new MoveLeftCommand(peach));
            Controller.AddCommand(Keys.D, new MoveRightCommand(peach));
            Controller.AddCommand(Keys.W, new JumpCommand(peach));
            Controller.AddCommand(Keys.S, new CrouchCommand(peach));
            Controller.AddCommand(Keys.Y, new StandardPowerUpCommand(peach));
            Controller.AddCommand(Keys.I, new FirePowerUpCommand(peach));
            Controller.AddCommand(Keys.V, new StarPowerUpCommand(peach));
            Controller.AddCommand(Keys.O, new TakeDamageCommand(peach));
            Controller.AddCommand(Keys.U, new SuperPowerUpCommand(peach));
            Controller.AddCommand(Keys.Space, new FireBallCommand(peach));
            Controller.AddCommand(Keys.M, new MuteCommand());
            Controller.AddCommand(Buttons.Back, new ExitCommand(this));
            Controller.AddCommand(Buttons.DPadLeft, new MoveLeftCommand(peach));
            Controller.AddCommand(Buttons.DPadRight, new MoveRightCommand(peach));
            Controller.AddCommand(Buttons.DPadUp, new JumpCommand(peach));
            Controller.AddCommand(Buttons.DPadDown, new CrouchCommand(peach));
            Controller.AddCommand(Buttons.B, new FireBallCommand(peach));
            Controller.AddCommand(Keys.R, new ResetLevelCommand(this));
            Controller.AddCommand(Keys.C, new ToggleBoundingBoxCommand(level.Entities));
            #endregion
            Controller = new Controller();

            #region Add Commands
            Controller.AddCommand(Keys.Q, new ExitCommand(this));
            Controller.AddCommand(Keys.Left, new MoveLeftCommand(peach));
            Controller.AddCommand(Keys.Right, new MoveRightCommand(peach));
            Controller.AddCommand(Keys.Up, new JumpCommand(peach));
            Controller.AddCommand(Keys.Down, new CrouchCommand(peach));
            Controller.AddCommand(Keys.A, new MoveLeftCommand(peach));
            Controller.AddCommand(Keys.D, new MoveRightCommand(peach));
            Controller.AddCommand(Keys.W, new JumpCommand(peach));
            Controller.AddCommand(Keys.S, new CrouchCommand(peach));
            Controller.AddCommand(Keys.Y, new StandardPowerUpCommand(peach));
            Controller.AddCommand(Keys.I, new FirePowerUpCommand(peach));
            Controller.AddCommand(Keys.V, new StarPowerUpCommand(peach));
            Controller.AddCommand(Keys.O, new TakeDamageCommand(peach));
            Controller.AddCommand(Keys.U, new SuperPowerUpCommand(peach));
            Controller.AddCommand(Keys.Space, new FireBallCommand(peach));
            Controller.AddCommand(Keys.M, new MuteCommand());
            Controller.AddCommand(Buttons.Back, new ExitCommand(this));
            Controller.AddCommand(Buttons.DPadLeft, new MoveLeftCommand(peach));
            Controller.AddCommand(Buttons.DPadRight, new MoveRightCommand(peach));
            Controller.AddCommand(Buttons.DPadUp, new JumpCommand(peach));
            Controller.AddCommand(Buttons.DPadDown, new CrouchCommand(peach));
            Controller.AddCommand(Buttons.B, new FireBallCommand(peach));
            Controller.AddCommand(Keys.R, new ResetLevelCommand(this));
            Controller.AddCommand(Keys.C, new ToggleBoundingBoxCommand(level.Entities));
            #endregion
        }