コード例 #1
0
        public static TCreateContactMech ToCreateContactMech <TCreateContactMech>(this IContactMechState state)
            where TCreateContactMech : ICreateContactMech, new()
        {
            var cmd = new TCreateContactMech();

            cmd.Version = ((IContactMechStateProperties)state).Version;

            cmd.ContactMechId     = state.ContactMechId;
            cmd.ContactMechTypeId = state.ContactMechTypeId;
            cmd.InfoString        = state.InfoString;
            cmd.ToName            = state.ToName;
            cmd.AttnName          = state.AttnName;
            cmd.Address1          = state.Address1;
            cmd.Address2          = state.Address2;
            cmd.Directions        = state.Directions;
            cmd.City               = state.City;
            cmd.PostalCode         = state.PostalCode;
            cmd.PostalCodeExt      = state.PostalCodeExt;
            cmd.CountryGeoId       = state.CountryGeoId;
            cmd.StateProvinceGeoId = state.StateProvinceGeoId;
            cmd.CountyGeoId        = state.CountyGeoId;
            cmd.PostalCodeGeoId    = state.PostalCodeGeoId;
            cmd.GeoPointId         = state.GeoPointId;
            cmd.CountryCode        = state.CountryCode;
            cmd.AreaCode           = state.AreaCode;
            cmd.ContactNumber      = state.ContactNumber;
            cmd.AskForName         = state.AskForName;
            cmd.Active             = ((IContactMechStateProperties)state).Active;
            return(cmd);
        }
コード例 #2
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        public IContactMechState Get(string id)
        {
            IContactMechState state = CurrentSession.Get <ContactMechState>(id);

            if (ReadOnlyProxyGenerator != null && state != null)
            {
                return(ReadOnlyProxyGenerator.CreateProxy <IContactMechState>(state, new Type[] {  }, _readOnlyPropertyNames));
            }
            return(state);
        }
コード例 #3
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        public static TDeleteContactMech ToDeleteContactMech <TDeleteContactMech>(this IContactMechState state)
            where TDeleteContactMech : IDeleteContactMech, new()
        {
            var cmd = new TDeleteContactMech();

            cmd.ContactMechId = state.ContactMechId;
            cmd.Version       = ((IContactMechStateProperties)state).Version;

            return(cmd);
        }
コード例 #4
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        public IContactMechState Get(string id, bool nullAllowed)
        {
            IContactMechState state = CurrentSession.Get <ContactMechState> (id);

            if (!nullAllowed && state == null)
            {
                state = new ContactMechState();
                (state as ContactMechState).ContactMechId = id;
            }
            if (ReadOnlyProxyGenerator != null && state != null)
            {
                return(ReadOnlyProxyGenerator.CreateProxy <IContactMechState>(state, new Type[] {  }, _readOnlyPropertyNames));
            }
            return(state);
        }
コード例 #5
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        public async Task <IContactMechState> GetAsync(string contactMechId)
        {
            IContactMechState state = null;
            var idObj         = contactMechId;
            var uriParameters = new ContactMechUriParameters();

            uriParameters.Id = idObj;

            var req = new ContactMechGetRequest(uriParameters);

            var resp = await _ramlClient.ContactMech.Get(req);

            ContactMechProxyUtils.ThrowOnHttpResponseError(resp);
            state = (resp.Content == null) ? null : resp.Content.ToContactMechState();
            return(state);
        }
コード例 #6
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        public void Save(IContactMechState state)
        {
            IContactMechState s = state;

            if (ReadOnlyProxyGenerator != null)
            {
                s = ReadOnlyProxyGenerator.GetTarget <IContactMechState>(state);
            }
            CurrentSession.SaveOrUpdate(s);

            var saveable = s as ISaveable;

            if (saveable != null)
            {
                saveable.Save();
            }
            CurrentSession.Flush();
        }
コード例 #7
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 public override IContactMechAggregate GetContactMechAggregate(IContactMechState state)
 {
     return(new ContactMechAggregate(state));
 }
コード例 #8
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ファイル: ContactMechAggregate.cs プロジェクト: uwitec/wms-8
 public ContactMechAggregate(IContactMechState state)
 {
     _state = state;
 }
コード例 #9
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        protected bool IsRepeatedCommand(IContactMechCommand command, IEventStoreAggregateId eventStoreAggregateId, IContactMechState state)
        {
            bool repeated = false;

            if (((IContactMechStateProperties)state).Version > command.AggregateVersion)
            {
                var lastEvent = EventStore.GetEvent(typeof(IContactMechEvent), eventStoreAggregateId, command.AggregateVersion);
                if (lastEvent != null && lastEvent.CommandId == command.CommandId)
                {
                    repeated = true;
                }
            }
            return(repeated);
        }
コード例 #10
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 private void Persist(IEventStoreAggregateId eventStoreAggregateId, IContactMechAggregate aggregate, IContactMechState state)
 {
     EventStore.AppendEvents(eventStoreAggregateId, ((IContactMechStateProperties)state).Version, aggregate.Changes, () => { StateRepository.Save(state); });
     if (AggregateEventListener != null)
     {
         AggregateEventListener.EventAppended(new AggregateEvent <IContactMechAggregate, IContactMechState>(aggregate, state, aggregate.Changes));
     }
 }
コード例 #11
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 public abstract IContactMechAggregate GetContactMechAggregate(IContactMechState state);
コード例 #12
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 public ContactMechStateDtoWrapper(IContactMechState state)
 {
     this._state = state;
 }
コード例 #13
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 public ContactMechStateDtoWrapper()
 {
     this._state = new ContactMechState();
 }
コード例 #14
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        public static TMergePatchContactMech ToMergePatchContactMech <TMergePatchContactMech>(this IContactMechState state)
            where TMergePatchContactMech : IMergePatchContactMech, new()
        {
            var cmd = new TMergePatchContactMech();

            cmd.Version = ((IContactMechStateProperties)state).Version;

            cmd.ContactMechId     = state.ContactMechId;
            cmd.ContactMechTypeId = state.ContactMechTypeId;
            cmd.InfoString        = state.InfoString;
            cmd.ToName            = state.ToName;
            cmd.AttnName          = state.AttnName;
            cmd.Address1          = state.Address1;
            cmd.Address2          = state.Address2;
            cmd.Directions        = state.Directions;
            cmd.City               = state.City;
            cmd.PostalCode         = state.PostalCode;
            cmd.PostalCodeExt      = state.PostalCodeExt;
            cmd.CountryGeoId       = state.CountryGeoId;
            cmd.StateProvinceGeoId = state.StateProvinceGeoId;
            cmd.CountyGeoId        = state.CountyGeoId;
            cmd.PostalCodeGeoId    = state.PostalCodeGeoId;
            cmd.GeoPointId         = state.GeoPointId;
            cmd.CountryCode        = state.CountryCode;
            cmd.AreaCode           = state.AreaCode;
            cmd.ContactNumber      = state.ContactNumber;
            cmd.AskForName         = state.AskForName;
            cmd.Active             = ((IContactMechStateProperties)state).Active;

            if (state.ContactMechTypeId == null)
            {
                cmd.IsPropertyContactMechTypeIdRemoved = true;
            }
            if (state.InfoString == null)
            {
                cmd.IsPropertyInfoStringRemoved = true;
            }
            if (state.ToName == null)
            {
                cmd.IsPropertyToNameRemoved = true;
            }
            if (state.AttnName == null)
            {
                cmd.IsPropertyAttnNameRemoved = true;
            }
            if (state.Address1 == null)
            {
                cmd.IsPropertyAddress1Removed = true;
            }
            if (state.Address2 == null)
            {
                cmd.IsPropertyAddress2Removed = true;
            }
            if (state.Directions == null)
            {
                cmd.IsPropertyDirectionsRemoved = true;
            }
            if (state.City == null)
            {
                cmd.IsPropertyCityRemoved = true;
            }
            if (state.PostalCode == null)
            {
                cmd.IsPropertyPostalCodeRemoved = true;
            }
            if (state.PostalCodeExt == null)
            {
                cmd.IsPropertyPostalCodeExtRemoved = true;
            }
            if (state.CountryGeoId == null)
            {
                cmd.IsPropertyCountryGeoIdRemoved = true;
            }
            if (state.StateProvinceGeoId == null)
            {
                cmd.IsPropertyStateProvinceGeoIdRemoved = true;
            }
            if (state.CountyGeoId == null)
            {
                cmd.IsPropertyCountyGeoIdRemoved = true;
            }
            if (state.PostalCodeGeoId == null)
            {
                cmd.IsPropertyPostalCodeGeoIdRemoved = true;
            }
            if (state.GeoPointId == null)
            {
                cmd.IsPropertyGeoPointIdRemoved = true;
            }
            if (state.CountryCode == null)
            {
                cmd.IsPropertyCountryCodeRemoved = true;
            }
            if (state.AreaCode == null)
            {
                cmd.IsPropertyAreaCodeRemoved = true;
            }
            if (state.ContactNumber == null)
            {
                cmd.IsPropertyContactNumberRemoved = true;
            }
            if (state.AskForName == null)
            {
                cmd.IsPropertyAskForNameRemoved = true;
            }
            return(cmd);
        }
コード例 #15
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        public static IContactMechCommand ToCreateOrMergePatchContactMech <TCreateContactMech, TMergePatchContactMech>(this IContactMechState state)
            where TCreateContactMech : ICreateContactMech, new()
            where TMergePatchContactMech : IMergePatchContactMech, new()
        {
            bool bUnsaved = ((IContactMechState)state).IsUnsaved;

            if (bUnsaved)
            {
                return(state.ToCreateContactMech <TCreateContactMech>());
            }
            else
            {
                return(state.ToMergePatchContactMech <TMergePatchContactMech>());
            }
        }