コード例 #1
0
        public void ConnectAsCharacter(string characterId)
        {
            _connectionManager.ConnectToWorld(characterId);

            // Maybe set screen to some intermediatery "loading" value. and after connection screen should be determined by received state.
            // TODO: See if after connecting to world the character is actually in some activity - and select this activity screen instead of world screen.
            _screenNavigation.Screen = GameScreen.World;
        }