/// <inheritdoc /> protected override void DoPlace(World world, Vector3i position, PhysicsEntity?entity) { world.SetBlock(this.AsInstance(IConnectable.GetConnectionData <TConnectable>(world, position)), position); }
/// <inheritdoc /> protected override void DoPlace(World world, Vector3i position, PhysicsEntity?entity) { world.SetBlock(this.AsInstance(IConnectable.GetConnectionData <TConnectable>(world, position)), position); }