public static IBindingOnSyntax <T> ConfigureUsing <T>(this IBindingOnSyntax <T> bindingSyntax, IConfigurer <T> configurer) { return (bindingSyntax.OnActivation( t => configurer.Configure(t, bindingSyntax.BindingConfiguration.Metadata.Name))); }
public SourcingController( IConfigurationSetupService configurationSetupService, IConfigurer configurer, IObjectMapper objectMapper, IContextManager contextManager) { this.configurationSetupService = configurationSetupService; this.configurer = configurer; this.objectMapper = objectMapper; this.contextManager = contextManager; }
/// <summary> /// Helper to add to the collection of configurers /// </summary> /// <param name="configurer"></param> public void Add(IConfigurer configurer) { this.Configurers.Add(configurer); }
public virtual void Configure(IConfigurer configurer) { configurer.Configure(this); this.CheckRequiredProperties(); }
public GameContext(IConfigurer configurer) => _configurer = configurer;
public ServiceApplication() { Configurer = new DefaultConfigurer(); }