public void SpawnObjForAllExceptPlayer(IConctract message, long playerToExcept) { foreach (var c in _newNetUpdates.Where(x => x.Key != playerToExcept)) { AddNetUpdateToPlayer(c.Key, message, SendOptions.ReliableOrdered); } }
public void SpawnObjForAllPlayers(IConctract message) { foreach (var c in _newNetUpdates) { AddNetUpdateToPlayer(c.Key, message, SendOptions.ReliableOrdered); } }
public void AddUpdateEvent(IConctract updateEvent, SendOptions sendOptions, long objectID) { if (_updateEventsForObjectsMapper.Any(x => x.Item1 == objectID)) { this._updateEvents[_updateEventsForObjectsMapper.FirstOrDefault(x => x.Item1 == objectID).Item2] = new Tuple <IConctract, SendOptions>(updateEvent, sendOptions); } else { AddUpdateEvent(updateEvent, sendOptions); _updateEventsForObjectsMapper.Add(new Tuple <long, int>(objectID, _updateEvents.Count - 1)); } }
protected void AddMessage(IConctract message, SendOptions sendOption, int messageID) { //if (currentSyncPositionEveryMS < syncPositionEveryMS) return; //currentSyncPositionEveryMS = 0; if (_updateEventsForObjectsMapper.ContainsKey(messageID)) { this.UpdateEvents[_updateEventsForObjectsMapper[messageID]].Conctract = message; this.UpdateEvents[_updateEventsForObjectsMapper[messageID]].SendOption = sendOption; } else { AddMessage(message, sendOption); _updateEventsForObjectsMapper.Add(messageID, UpdateEvents.Count - 1); } }
public void AddUpdateEvent(IConctract updateEvent, SendOptions sendOptions) { this._updateEvents.Add(new Tuple <IConctract, SendOptions>(updateEvent, sendOptions)); _hasUpdateEvent = true; }
protected void AddMessage(IConctract message, SendOptions sendOption) { var netUpdate = new NetUpdate(message, sendOption); AddMessage(netUpdate); }
private void AddNetMessage(IConctract message) { this._spawnObjectMessageQueue.Add(message); }
public void AddNetUpdateToAllExceptPlayer(long playerID, IConctract message, SendOptions sendOption) { var netUpdate = new NetUpdate(message, sendOption); AddNetUpdateToAllExceptPlayer(playerID, netUpdate); }
//public void PositionUpdate(Object obj, bool interpolate = false) //{ // var posDat = new UpdatePositionData(obj.ObjectID, obj.Position); // AddNetUpdateToAllplayers(posDat, SendOptions.Unreliable); //} //public void SpawnPlayer(Player player, long playerOwnerID) //{ // var spawnData = new SpawnData(ObjectType.Player, true, player.Position, player.Rotation, player.scale); // AddNetUpdateToPlayer(playerOwnerID, spawnData, SendOptions.ReliableUnordered); // foreach (var c in _newNetUpdates.Where(x => x.Key != playerOwnerID)) // { // SpawnPlayerForPlayer(player, c.Key); // } //} public void SpawnObjForPlayer(IConctract message, long playerToSpawnTo) { AddNetUpdateToPlayer(playerToSpawnTo, message, SendOptions.ReliableOrdered); }
public NetUpdate(IConctract contract, SendOptions SendOption) { this.Conctract = contract; this.SendOption = SendOption; }
public void AddNetUpdateToAllplayers(IConctract message, SendOptions sendOption) { var netUpdate = new NetUpdate(message, sendOption); AddNetUpdateToAllplayers(netUpdate); }
private void AddNetUpdateToPlayer(NetPeer player, IConctract message, SendOptions sendOption) { AddNetUpdateToPlayer(player.ConnectId, message, sendOption); }