private void AcceptComputerPicker(IHand hand, IComputerPlayer picker) { var buriedCards = picker.DropCardsForPick(hand); hand.SetPicker(picker, buriedCards); if (hand.IGame.PlayerCount == 3 || picker.GoItAlone(hand)) { return; } if (hand.IGame.PartnerMethodEnum == PartnerMethod.CalledAce) { var partnerCard = picker.ChooseCalledAce(hand); hand.SetPartnerCard(partnerCard); } }