public void RemoveEntity_using_Entity() { IEntity e = new GameObject(); bool addEntityResult = m_component.AddEntity(e); Assert.IsTrue(addEntityResult); IEntity r = m_component.RemoveEntity(e); IEntity f = m_component.FindEntity(r.InstanceID); Assert.IsNotNull(e); Assert.IsNotNull(r); Assert.AreSame(r, e); Assert.IsNull(f); }