public void PlayGame() { Utility.PlaySound("pool_break.wav"); _game.RemoveAllPlayers(); foreach (var player in _players) { _game.AddPlayer(player); } _game.Start(); TurnMenu(); }
public ActionResult <Status> AddPlayer([FromBody] Player player) { Status result = null; try { _game.AddPlayer(player.Name); result = new Status(); } catch (Exception ex) { result = new Status(false, ex.Message); } return(UpdateStatus(result)); }
public void AddPlayer([FromBody] Test name) //public void AddPlayer(Test name) { _game.AddPlayer(name.ToString()); }