public void Close() { server.Stop(); foreach (var nodeClient in nodes) { nodeClient.Stop(); } }
public void Stop() { _server.DataReceived -= OnDataReceived; _server.Stop(); }
public void Stop() { _server.Stop(); }
static private void StopComponent() { _pipeServer.Stop(); _udpServer.Stop(); }
public void Dispose() { _server.Stop(); _threadManager.Dispose(); }