/// <summary> /// Stop listening for available games and messages from a game host. /// </summary> public async Task StopListeningAsync() { _participant.StopListening(); await _participantCommunicationChannel.StopListening(); }
/// <summary> /// Stops advertising and listening for answer /// </summary> public async Task StopListeningAsync() { _manager.StopAdvertising(); await _managerCommunicationChannel.StopListening(); }