private string CreateEffectiveMoveMessage(ICombative other, Move move) { if (other.isDoubleDamageFrom(move.Type)) { return("|It's super effective!\n"); } else if (other.isHalfDamageFrom(move.Type)) { return("|It's not very effective...\n"); } else { return(""); } }
private float GetDamageModifier(ICombative defender, Move move) { float modifier = 1f; Random rand = new Random(); float random = ((float)rand.Next(85, 100)) / 100f; float STAB = move.Type == this.PokeType.Name ? 1.5f : 1.0f; float typeEffective = 1.0f; if (defender.isDoubleDamageFrom(move.Type)) { typeEffective = 2.0f; } else if (defender.isHalfDamageTo(move.Type)) { typeEffective = 0.5f; } modifier *= (random * STAB * typeEffective); return(modifier); }