public override void OnEnter () { component = gameObject.Value.GetComponent<Gradient>(); if (component == null) { component = gameObject.Value.AddComponent<Gradient>(); } DoSetGradient(); if (!everyFrame) { Finish (); } }
public override void OnEnter() { component = gameObject.Value.GetComponent <Gradient>(); if (component == null) { component = gameObject.Value.AddComponent <Gradient>(); } DoSetGradient(); if (!everyFrame) { Finish(); } }