private void GameForm_FormClosing(object sender, FormClosingEventArgs e) { timer.Stop(); ClientEngine.StopGame(); ClientEngine.OnMapChanged -= OnMapChangeHandler; ClientEngine.OnTankDeath -= OnTankDeath; ClientEngine.OnError -= ErrorHandler; onMapChanged -= onMapChangedProc; DeathAnimation -= onDeathAnimation; ClientEngine.onGameStart -= OnGameStart; ClientEngine.onDeath -= onDeath; ClientEngine.onEndGame -= OnEndGame; ClientEngine = null; Map = null; }