コード例 #1
0
ファイル: SceneObjectPart.cs プロジェクト: HGExchange/opensim
        public void SendTerseUpdateToClient(IClientAPI remoteClient)
        {
            if (ParentGroup == null || ParentGroup.IsDeleted)
                return;

            if (IsAttachment && ParentGroup.RootPart != this)
                return;
            
            // Causes this thread to dig into the Client Thread Data.
            // Remember your locking here!
            remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
        }
コード例 #2
0
ファイル: SceneObjectPart.cs プロジェクト: HGExchange/opensim
        /// <summary>
        /// Sends a full update to the client
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="lPos"></param>
        /// <param name="clientFlags"></param>
        public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags)
        {
            // Suppress full updates during attachment editing
            //
            if (ParentGroup.IsSelected && IsAttachment)
                return;
            
            if (ParentGroup.IsDeleted)
                return;

            clientFlags &= ~(uint) PrimFlags.CreateSelected;

            if (remoteClient.AgentId == _ownerID)
            {
                if ((Flags & PrimFlags.CreateSelected) != 0)
                {
                    clientFlags |= (uint) PrimFlags.CreateSelected;
                    Flags &= ~PrimFlags.CreateSelected;
                }
            }
            //bool isattachment = IsAttachment;
            //if (LocalId != ParentGroup.RootPart.LocalId)
                //isattachment = ParentGroup.RootPart.IsAttachment;

            remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate);
        }
コード例 #3
0
        public void SendTerseUpdateToClient(IClientAPI remoteClient)
        {
            if (ParentGroup.IsDeleted)
                return;

            if (ParentGroup.IsAttachment && ((ParentGroup.RootPart != this) ||
                ((ParentGroup.AttachedAvatar != remoteClient.AgentId) && (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))))
                return;
            
            // Causes this thread to dig into the Client Thread Data.
            // Remember your locking here!
            remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
        }
コード例 #4
0
        /// <summary>
        /// Sends a location update to the client connected to this scenePresence
        /// </summary>
        /// <param name="remoteClient"></param>
        public void SendTerseUpdateToClient(IClientAPI remoteClient)
        {
            // If the client is inactive, it's getting its updates from another
            // server.
            if (remoteClient.IsActive)
            {
                m_perfMonMS = Util.EnvironmentTickCount();

                Vector3 pos = m_pos;
                pos.Z += m_appearance.HipOffset;

                //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);

                remoteClient.SendPrimUpdate(
                    this, 
                    PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity 
                    | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);

                m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
                m_scene.StatsReporter.AddAgentUpdates(1);
            }
        }
コード例 #5
0
        public void SendTerseUpdateToClient(IClientAPI remoteClient)
        {
            if (ParentGroup == null || ParentGroup.IsDeleted)
                return;

            Vector3 lPos = OffsetPosition;

            if (IsAttachment)
            {
                if (ParentGroup.RootPart != this)
                    return;

                lPos = ParentGroup.RootPart.AttachedPos;
            }
            else
            {
                if (ParentGroup.RootPart == this)
                    lPos = AbsolutePosition;
            }
            
            // Causes this thread to dig into the Client Thread Data.
            // Remember your locking here!
            remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
        }