コード例 #1
0
ファイル: RouterDrawing.cs プロジェクト: pavadik/cnc_machine
        void UserControl1_MouseDown(object sender, MouseEventArgs e)
        {
            // See where the mouse is clicked
            // If on an object, activate that object
            // If on the background, activate scrolling
            Vector2 location = viewport.TransformToViewport(ClientRectangle, e.Location);

            //IClickable last = clickedObject;

            DateTime t = DateTime.Now;

            for (int i = 0; i < 100; i++)
            {
                float closest = float.PositiveInfinity;
                foreach (Object o in this.objects)
                {
                    IClickable c = o as IClickable;
                    if (c != null)
                    {
                        float distance = c.IsPointOnObject(location);
                        //Console.WriteLine("Distance = " + distance);
                        if (distance < closest)
                        {
                            closest       = distance;
                            clickedObject = c;
                        }
                    }
                }
            }
            double time = (DateTime.Now - t).TotalMilliseconds;

            Console.WriteLine("Took " + time + " Milliseconds");

            //if (clickedObject != null)
            //{
            //    if (last != clickedObject)
            //    {
            //        last.UnHover();
            //    }
            //    clickedObject.Hover(location);
            //}

            if (clickedObject == null)
            {
                clickedObject = viewport as IClickable;
            }

            if (this.SelectedItemChanged != null)
            {
                SelectedItemChanged.Invoke(clickedObject, EventArgs.Empty);
            }

            if (e.Button == MouseButtons.Left)
            {
                clickedObject.MouseDownLeft(location);
            }
            else if (e.Button == MouseButtons.Right)
            {
                clickedObject.MouseDownRight(new Vector2(e.Location.X, e.Location.Y));
            }
            this.Invalidate();
        }