/// <summary> /// Saves an existing <see cref="IChunk"/> to the region at the given local coordinates. /// </summary> /// <param name="lcx">The local X-coordinate of a chunk relative to this region.</param> /// <param name="lcz">The local Z-coordinate of a chunk relative to this region.</param> /// <param name="chunk">A <see cref="IChunk"/> to save to the given location.</param> /// <returns>A <see cref="ChunkRef"/> represneting the <see cref="IChunk"/> at its new location.</returns> /// <remarks>If the local coordinates are out of bounds for this region, the action will be forwarded to the correct region /// transparently. The <see cref="IChunk"/>'s internal global coordinates will be updated to reflect the new location.</remarks> public ChunkRef SetChunk(int lcx, int lcz, IChunk chunk) { if (!LocalBoundsCheck(lcx, lcz)) { IRegion alt = GetForeignRegion(lcx, lcz); return((alt == null) ? null : alt.CreateChunk(ForeignX(lcx), ForeignZ(lcz))); } DeleteChunk(lcx, lcz); int cx = lcx + _rx * XDIM; int cz = lcz + _rz * ZDIM; chunk.SetLocation(cx, cz); using (Stream chunkOutStream = GetChunkOutStream(lcx, lcz)) { chunk.Save(chunkOutStream); } ChunkRef cr = ChunkRef.Create(this, lcx, lcz); _cache.Insert(cr); return(cr); }
// XXX: Allows a chunk not part of this region to be saved to it /// <exclude/> public bool SaveChunk(IChunk chunk) { using (Stream chunkOutStream = GetChunkOutStream(ForeignX(chunk.X), ForeignZ(chunk.Z))) { //Console.WriteLine("Region[{0}, {1}].Save({2}, {3})", _rx, _rz, ForeignX(chunk.X),ForeignZ(chunk.Z)); return(chunk.Save(chunkOutStream)); } }
/// <inheritdoc/> public bool SaveChunk(IChunk chunk) { if (chunk.Save(GetChunkOutStream(ChunkGlobalX(chunk.X), ChunkGlobalZ(chunk.Z)))) { _dirty.Remove(new ChunkKey(chunk.X, chunk.Z)); return(true); } return(false); }
/// <inheritdoc/> public ChunkRef SetChunk(int cx, int cz, IChunk chunk) { DeleteChunk(cx, cz); chunk.SetLocation(cx, cz); chunk.Save(GetChunkOutStream(cx, cz)); ChunkRef cr = ChunkRef.Create(this, cx, cz); ChunkKey k = new ChunkKey(cx, cz); _cache[k] = cr; return(cr); }
/// <inherits /> public ChunkRef CreateChunk(int lcx, int lcz) { if (!LocalBoundsCheck(lcx, lcz)) { IRegion alt = GetForeignRegion(lcx, lcz); return((alt == null) ? null : alt.CreateChunk(ForeignX(lcx), ForeignZ(lcz))); } DeleteChunk(lcx, lcz); int cx = lcx + _rx * XDIM; int cz = lcz + _rz * ZDIM; IChunk c = CreateChunkCore(cx, cz); c.Save(GetChunkOutStream(lcx, lcz)); ChunkRef cr = ChunkRef.Create(this, lcx, lcz); _cache.Insert(cr); return(cr); }
/// <summary> /// Saves an existing <see cref="IChunk"/> to the region at the given local coordinates. /// </summary> /// <param name="lcx">The local X-coordinate of a chunk relative to this region.</param> /// <param name="lcz">The local Z-coordinate of a chunk relative to this region.</param> /// <param name="chunk">A <see cref="IChunk"/> to save to the given location.</param> /// <returns>A <see cref="ChunkRef"/> represneting the <see cref="IChunk"/> at its new location.</returns> /// <remarks>If the local coordinates are out of bounds for this region, the action will be forwarded to the correct region /// transparently. The <see cref="IChunk"/>'s internal global coordinates will be updated to reflect the new location.</remarks> public ChunkRef SetChunk(int lcx, int lcz, IChunk chunk) { if (!LocalBoundsCheck(lcx, lcz)) { IRegion alt = GetForeignRegion(lcx, lcz); return (alt == null) ? null : alt.CreateChunk(ForeignX(lcx), ForeignZ(lcz)); } DeleteChunk(lcx, lcz); int cx = lcx + _rx * XDIM; int cz = lcz + _rz * ZDIM; chunk.SetLocation(cx, cz); chunk.Save(GetChunkOutStream(lcx, lcz)); ChunkRef cr = ChunkRef.Create(this, lcx, lcz); _cache.Insert(cr); return cr; }
// XXX: Allows a chunk not part of this region to be saved to it /// <exclude/> public bool SaveChunk(IChunk chunk) { //Console.WriteLine("Region[{0}, {1}].Save({2}, {3})", _rx, _rz, ForeignX(chunk.X),ForeignZ(chunk.Z)); return chunk.Save(GetChunkOutStream(ForeignX(chunk.X), ForeignZ(chunk.Z))); }