public void MyTestInitialize() { _container = UnityContainerResolver.Container; _childWindow = _container.Resolve <IChildWindow>(); _childWindowNested = _container.Resolve <IChildWindowNested>(); _viewmodel = new ChildWindowViewModel(_childWindow, _childWindowNested); }
public void MyTestCleanup() { _container = null; _childWindowNested = null; _viewmodel = null; }
public ChildWindowViewModel(IChildWindow childWindow, IChildWindowNested childWindowNested) { _childWindow = childWindow; _childWindowNested = childWindowNested; }
public ChildWindowNestedViewModel(IChildWindowNested childWindowNested) { _childWindowNested = childWindowNested; }