IEnumerator AllCorrectCoroutine() { audioManager.PlaySound(Sfx.StampOK); yield return(TimeEngine.Wait(0.4f)); widget.Show(true); yield return(TimeEngine.Wait(1.0f)); }
IEnumerator AllCorrectCoroutine() { audioManager.PlayStampSound(); yield return(Wait.For(0.4f)); widget.Show(true); yield return(Wait.For(1.0f)); }
IEnumerator AllCorrectCoroutine() { audioManager.PlayStampSound(); // NDMichele: playing question as we finish dragging var question = GameObject.FindObjectOfType <QuestionBehaviour>(); if (question != null) { question.ReadMeSound(); } yield return(Wait.For(0.4f)); widget.Show(true); yield return(Wait.For(1.0f)); }
private IEnumerator CheckCoroutine(List <PlaceholderBehaviour> placeholders, List <IQuestion> questions, IDragManager dragManager) { dragManager.DisableInput(); bool areAllCorrect = AreQuestionsCorrect(questions); if (areAllCorrect) { // Just trigger OnQuestionAnswered events if all are correct foreach (var q in questions) { var behaviour = q.gameObject.GetComponent <QuestionBehaviour>(); behaviour.OnQuestionAnswered(); AssessmentConfiguration.Instance.Context.GetLogManager().OnAnswer(q.LetterData(), true); yield return(TimeEngine.Wait(behaviour.TimeToWait())); } } else { foreach (var p in placeholders) { if (p.LinkedDroppable != null) { var set = p.Placeholder.GetQuestion().GetAnswerSet(); var answ = p.LinkedDroppable.GetAnswer(); if (set.IsCorrect(answ) == false) { AssessmentConfiguration.Instance.Context.GetLogManager().OnAnswer(answ.Data(), false); p.LinkedDroppable.Detach(true); } } } } allCorrect = areAllCorrect; while (wrongAnswerAnimationPlaying) { yield return(null); // wait only if previous message has not finished } if (allCorrect) { if (AppConstants.VerboseLogging) { Debug.Log("CheckCoroutine CORRECT"); } audioManager.PlaySound(Sfx.StampOK); yield return(TimeEngine.Wait(0.4f)); checkmarkWidget.Show(true); yield return(TimeEngine.Wait(1.0f)); } else { if (AppConstants.VerboseLogging) { Debug.Log("CheckCoroutine WRONG"); } wrongAnswerAnimationPlaying = true; Coroutine.Start(WrongAnswerCoroutine()); } coroutineEnded = true; dragManager.EnableInput(); }