private void buttonOk_Click(object sender, EventArgs e) { if (textBoxAlias.Text == "") { labelAlias.Text = "Il faut que tu choisisses un alias !"; } else { if (tabControl1.TabPages.Count <= 1) { chatter = new TextChatter(textBoxAlias.Text); //Mise en place du chatter //Interface labelAlias.Text = "Ton alias est : " + chatter.getAlias(); labelAlias.Show(); Text = "Enjoy " + chatter.getAlias() + " !"; tabControl1.TabPages.Insert(1, tabPage2); tabControl1.SelectedTab = tabControl1.TabPages["tabPage2"]; } else if (tabControl1.TabPages.Count > 1) { tabControl1.SelectedTab = tabControl1.TabPages["tabPage2"]; } } }
/// <summary> /// Sends an officer-only message to guild chat. /// </summary> /// <param name="sender">the sender/guild member of the message</param> /// <param name="message">the message to send</param> internal static void SendGuildOfficerMessage(IChatter sender, Guild guild, string message) { using (var chatPacket = CreateCharChatMessage(ChatMsgType.Officer, sender.SpokenLanguage, sender, sender, null, message)) { guild.SendToOfficers(chatPacket); } }
/// <summary>Sends a message to this channel.</summary> /// <param name="sender">the chatter saying the message</param> public void SendMessage(IChatter sender, string message) { ChannelMember channelMember; if (!this.Members.TryGetValue(sender.EntityId.Low, out channelMember)) { ChannelHandler.SendNotOnChannelReply((IPacketReceiver)sender, this.m_name); } else if (channelMember.IsMuted) { ChannelHandler.SendMutedReply((IPacketReceiver)sender, this.m_name); } else if (this.IsModerated && !channelMember.IsModerator) { ChannelHandler.SendNotOnChannelReply((IPacketReceiver)sender, this.m_name); } else { if (sender is IUser && RealmCommandHandler.HandleCommand((IUser)sender, message, (IGenericChatTarget)this)) { return; } ChannelHandler.SendPacketToChannel(this, ChatMgr.CreateNormalChatMessagePacket(sender.Name, message, Locale.Start, (Character)null)); } }
public void post(string msg, IChatter c) { foreach (var v in participants) { v.ReceiveAMessage(msg, c); } }
public void quit(IChatter c) { lock (listChatter) { listChatter.Remove(c); } }
public void quit(IChatter c) { Message request = new Message(new Header(c.getAlias(), MessageType.QUITCR), ""); sendMessage(request); doRun = false; }
public void receiveAMessage(string msg, IChatter c) { Message message = new Message(new Header(c.getAlias(), "RECV_MSG"), msg); Console.WriteLine("receiveAMessage called"); sendMessage(message); }
public void quit(IChatter c) { lock (textChatters) { textChatters.Remove(c); } Console.Write("Déconnexion de : " + c.getAlias()); }
public void join(IChatter c) { Console.WriteLine("(Message from Chatroom : {0}) {1} has join the room.", topic, c.getAlias()); lock (textChatters) { textChatters.Add(c); } }
public void join(IChatter c) { Console.WriteLine("join called from TextChatRoom"); lock (listChatter) { listChatter.Add(c); } }
public void join(IChatter c) { Console.WriteLine("(Message from Chatroom : {0}) {1} has join the room.", topic,c.getAlias()); lock(textChatters) { textChatters.Add(c); } }
public void join(IChatter chatter) { this.chatter = chatter; Message request = new Message(new Header(chatter.getAlias(), MessageType.JOINCR), ""); sendMessage(request); Thread t = new Thread(new ThreadStart(runReceiveMsg)); t.Start(); }
public void quit(IChatter c) { lock (textChatters) { textChatters.Remove(c); } Console.Write("Déconnexion de : " + c.getAlias()); }
/// <summary> /// Triggers a chat notification event. /// </summary> /// <param name="chatter">the person chatting</param> /// <param name="message">the chat message</param> /// <param name="language">the chat language</param> /// <param name="chatType">the type of chat</param> /// <param name="target">the target of the message (channel, whisper, etc)</param> public static void ChatNotify(IChatter chatter, string message, ChatLanguage language, ChatMsgType chatType, IGenericChatTarget target) { var chatNotify = MessageSent; if (chatNotify != null) { chatNotify(chatter, message, language, chatType, target); } }
/// <summary> /// Sends a message to this channel. /// </summary> /// <param name="sender">the chatter saying the message</param> public void SendMessage(IChatter sender, string message) { ChannelMember mi; if (!Members.TryGetValue(sender.EntityId.Low, out mi)) { ChannelHandler.SendNotOnChannelReply(sender, m_name); return; } if (mi.IsMuted) { ChannelHandler.SendMutedReply(sender, m_name); return; } bool isMod = mi.IsModerator; if (IsModerated && !isMod) { ChannelHandler.SendNotOnChannelReply(sender, m_name); return; } if (sender is IUser) { if (RealmCommandHandler.HandleCommand((IUser)sender, message, this)) { return; } } ChannelHandler.SendPacketToChannel(this, ChatMgr.CreateNormalChatMessagePacket(sender.Name, message, Locale.En)); /*using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_MESSAGECHAT)) * { * packet.Write((byte)ChatMsgType.Channel); * packet.Write((uint)sender.SpokenLanguage); * packet.Write(sender.EntityId); * packet.Write(0); // unknown * packet.WriteCString(Name); * packet.Write(sender.EntityId); * packet.WriteUIntPascalString(message); * packet.Write((byte)sender.ChatTag); // chat tag * * if (isMod) * { * ChannelHandler.SendPacketToChannel(this, packet); * } * else * { * ChannelHandler.SendPacketToChannel(this, packet, sender.EntityId); * } * * ChatMgr.ChatNotify(sender, message, sender.SpokenLanguage, ChatMsgType.Channel, this); * }*/ }
public void join(IChatter chatter) { this.chatter = chatter; Message request = new Message(new Header(chatter.getAlias(), MessageType.JOINCR), ""); sendMessage(request); Thread t = new Thread(new ThreadStart(runReceiveMsg)); t.Start(); }
public void post(string msg, IChatter c) { lock (textChatters) { foreach (IChatter chatter in textChatters) { chatter.receiveAMessage(msg, c); } } }
public void post(string msg, IChatter c) { lock (textChatters) { foreach (IChatter chatter in textChatters) { chatter.receiveAMessage(msg, c); } } }
public void post(String msg, IChatter c) { lock (listChatter) { foreach (IChatter chatter in listChatter) { chatter.receiveAMessage(msg, c); } } }
public void join(IChatter c) { Console.WriteLine("join called"); //Send the request for join a topic Net.Message msg = new Net.Message(new Header(c.getAlias(), "JOIN_CR"), ""); sendMessage(msg); //Start the thread to receive messages Thread thread = new Thread(new ThreadStart(receiveMessages)); thread.Start(); }
/// <summary> /// Sends a whisper from one player to another. /// </summary> /// <param name="sender">the sender of the whisper</param> /// <param name="receiver">the target of the whisper</param> /// <param name="message">the message to send</param> public static void SendRaidBossWhisper(WorldObject sender, IChatter receiver, string message) { if (message.Length == 0) { return; } using (var chatPacket = CreateCharChatMessage(ChatMsgType.RaidBossWhisper, ChatLanguage.Universal, sender.EntityId, receiver.EntityId, sender.Name, message, ChatTag.None)) { receiver.Send(chatPacket); } }
public ChatBot(ILogger <ChatBot> logger, SalesDialogBotAccessors accessors, IOrderDialogSet salesDialogSet, INaturalLanguageEngine naturalLanguageEngine, IChatter chatter, ILanguageDialogSet languageDialogSet, IViewOrdersDialogSet viewOrdersDialogSet, ISpeechRecognizer speechRecognizer) { SpeechRecognizer = speechRecognizer; ViewOrdersDialogSet = viewOrdersDialogSet; LanguageDialogSet = languageDialogSet; Chatter = chatter; NaturalLanguageEngine = naturalLanguageEngine; Logger = logger; Accessors = accessors; SalesDialogSet = salesDialogSet; }
/// <summary> /// Check if a Character forgave an Ambusher /// </summary> static void CheckAmbusherRelease(IChatter chatter, string message, ChatLanguage lang, ChatMsgType chatType, IGenericChatTarget target) { if (chatter is Character) // make sures its a Character (could also be a broadcast or an IRC bot etc) { var chr = (Character)chatter; var selected = chr.Target as NPC; if (selected != null && selected.FactionId == FactionId.Friendly && // Ambusher is frienddly selected.FirstAttacker == chr && // Ambusher was tagged by Chr selected.Entry.NPCId == NPCId.WitchwingAmbusher && // Chr selected the ambusher (chatType == ChatMsgType.Say || chatType == ChatMsgType.Yell) && // Chr speaks out loud message == "I forgive thee!") // Chr says the right words { if (!selected.IsInFrontOf(chr)) { // the char was not talking towards the ambusher selected.Say("What? I couldn't hear you!"); } else { // The Killer has forgiven the Ambusher // Standup selected.StandState = StandState.Stand; // delay (because standing up takes time) selected.CallDelayed(800, obj => { if (selected.IsInWorld) // ensure that Chr and selected didn't disappear in the meantime { if (chr.IsInWorld) { selected.Yell("Thank you so much! - Now I can leave this place."); } selected.Emote(EmoteType.SimpleApplaud); selected.CallDelayed(1000, obj2 => { if (selected.IsInWorld) { // Finally die selected.Kill(); } }); } }); } } } }
public SalesOrderPostDialog(SalesDialogBotAccessors accessors, INavClient client, IChatter chatter) { Chatter = chatter; Client = client; Accessors = accessors; WaterfallSteps = new WaterfallStep[] { ConfirmSalesOrderStepAsync, PostSalesOrderAndViewStepAsync }; Prompts = new List <Dialog> { new ConfirmPrompt(ConfirmSalesOrderPrompt) }; }
public AnotherProductDialog(SalesDialogBotAccessors accessors, IChatter chatter) { Chatter = chatter; Accessors = accessors; WaterfallSteps = new WaterfallStep[] { AnotherProductOrNotStepAsync, ThankYouStepAsync }; Prompts = new List <Dialog> { new ConfirmPrompt(AnotherProductPrompt), new ConfirmPrompt(ConfirmOrderPrompt) }; }
public LanguageDialog(SalesDialogBotAccessors accessors, ITextTranslator translator, IChatter chatter) { Chatter = chatter; Translator = translator; Accessors = accessors; WaterfallSteps = new WaterfallStep[] { LanguageChooseStepAsync, ToCustomerDialogStepAsync }; Prompts = new List <Dialog> { new ChoicePrompt(LanguagePrompt, LanguageValidatorAsync) }; }
public ChatWindow(string pseudo, ClientGestTopics clientGT) { /***Connect the client***/ this.clientGT = clientGT; textDisplay = new TextBox(); sendText = new TextBox(); chatter = new TextChatter(pseudo); /**Set up the GUI **/ InitializeComponent(); setEvents(); /*Set up the topics that already exist*/ setTopics(); }
/// <summary> /// Sends a whisper from one player to another. /// </summary> /// <param name="sender">the sender of the whisper</param> /// <param name="receiver">the target of the whisper</param> /// <param name="message">the message to send</param> public static void SendWhisper(IChatter sender, IChatter receiver, string message) { if (message.Length == 0) { return; } using (var chatPacket = CreateCharChatMessage(ChatMsgType.Whisper, sender.SpokenLanguage, sender, receiver, null, message)) { receiver.Send(chatPacket); } using (var chatPacket = CreateCharChatMessage(ChatMsgType.WhisperInform, sender.SpokenLanguage, sender, receiver, null, message)) { sender.Send(chatPacket); } }
public LanguageDialogSet(SalesDialogBotAccessors accessors, ILanguageDialog languageDialog, IChatter chatter) { Chatter = chatter; Accessors = accessors; languageSet = new DialogSet(accessors.LanguageDialogState); var prompts = new List <Dialog>(); prompts.AddRange(languageDialog.GetPrompts()); languageSet.Add(new WaterfallDialog(languageDialog.GetName(), languageDialog.GetWaterfallSteps())); foreach (var dialog in prompts) { languageSet.Add(dialog); } }
public VoiceVerificationDialog(SalesDialogBotAccessors accessors, IVoiceVerifier verifier, IChatter chatter) { VoiceVerifier = verifier; Chatter = chatter; Accessors = accessors; WaterfallSteps = new WaterfallStep[] { PhraseStepAsync, EndVoiceAsync }; Prompts = new List <Dialog> { new AttachmentPrompt(PhrasePrompt, VoiceValidatorAsync), new AttachmentPrompt(VoicePrompt, VoiceAuthenticatorAsync) }; }
public ViewOrdersDialog(SalesDialogBotAccessors accessors, INavClient client, IChatter chatter) { Chatter = chatter; Client = client; Accessors = accessors; WaterfallSteps = new WaterfallStep[] { ChooseOrderStepAsync, ChooseActionStepAsync, ToActionStepAsync, AnotherActionStepAsync }; Prompts = new List <Dialog> { new TextPrompt(OrdersPrompt, OrderNumberValidatorAsync), new ChoicePrompt(ActionPrompt), new ConfirmPrompt(OtherActionPrompt) }; }
public static void Broadcast(IChatter broadCaster, string message) { if (broadCaster != null) { message = broadCaster.Name + ": "; } GetAllCharacters().SendSystemMessage(message); //ChatMgr.ChatNotify(null, message, ChatLanguage.Universal, ChatMsgType.System, null); s_log.Info("[Broadcast] " + ChatUtility.Strip(message)); var evt = Broadcasted; if (evt != null) { evt(broadCaster, message); } }
public CustomerIdDialogWithVoiceRecognition(INavClient client, SalesDialogBotAccessors accessors, IChatter chatter) { Chatter = chatter; Client = client; Accessors = accessors; WaterfallSteps = new WaterfallStep[] { CustomerIdStepAsync, CustomerAuthenticationStepAsync, ConfirmProfileStepAsync, ToIntentionStepAsync }; Prompts = new List <Dialog> { new TextPrompt(CustomerIdPrompt, CustomerIdValidatorAsync), new ConfirmPrompt(ConfirmIdPrompt) }; }
public ProductDialog(SalesDialogBotAccessors accessors, INavClient client, IChatter chatter) { Chatter = chatter; Client = client; Accessors = accessors; WaterfallSteps = new WaterfallStep[] { ChooseItemCategoryStepAsync, ChooseItemStepAsync, ChooseQuantityStepAsync, ConfirmQuantityStepAsync, ToAnotherProductStepAsync }; Prompts = new List <Dialog> { new ChoicePrompt(ItemCategoryPrompt, ItemCategoryChoiceValidatorAsync), new ChoicePrompt(ProductPrompt, ProductChoiceValidatorAsync), new ConfirmPrompt(ConfirmQuantityPrompt), new NumberPrompt <int>(QuantityPrompt, QuantityChoiceValidatorAsync) }; }
public void quit(IChatter c) { concretCR.quit(c); post(" s'est déconnecté(e).", c); }
/// <summary> /// Triggers a chat notification event. /// </summary> /// <param name="chatter">the person chatting</param> /// <param name="message">the chat message</param> /// <param name="language">the chat language</param> /// <param name="chatType">the type of chat</param> /// <param name="target">the target of the message (channel, whisper, etc)</param> public static void ChatNotify(IChatter chatter, string message, ChatLanguage language, ChatMsgType chatType, IGenericChatTarget target) { var chatNotify = MessageSent; if (chatNotify != null) { chatNotify(chatter, message, language, chatType, target); } }
/// <summary> /// Sends an officer-only message to guild chat. /// </summary> /// <param name="sender">the sender/guild member of the message</param> /// <param name="message">the message to send</param> internal static void SendGuildOfficerMessage(IChatter sender, Guild guild, string message) { using (var chatPacket = CreateCharChatMessage(ChatMsgType.Officer, sender.SpokenLanguage, sender, sender, null, message)) { guild.SendToOfficers(chatPacket); } }
/// <summary> /// Sends a whisper from one player to another. /// </summary> /// <param name="sender">the sender of the whisper</param> /// <param name="receiver">the target of the whisper</param> /// <param name="message">the message to send</param> public static void SendWhisper(IChatter sender, IChatter receiver, string message) { if (message.Length == 0) return; using (var chatPacket = CreateCharChatMessage(ChatMsgType.Whisper, sender.SpokenLanguage, sender, receiver, null, message)) { receiver.Send(chatPacket); } using (var chatPacket = CreateCharChatMessage(ChatMsgType.WhisperInform, sender.SpokenLanguage, sender, receiver, null, message)) { sender.Send(chatPacket); } }
/// <summary> /// Creates a chat message packet for a player. /// </summary> /// <param name="type">the type of chat message</param> /// <param name="language">the language the message is in</param> /// <param name="id1">the ID of the chatter</param> /// <param name="id2">the ID of the receiver</param> /// <param name="target">the target or null (if its an area message)</param> /// <param name="msg">the message itself</param> private static RealmPacketOut CreateCharChatMessage(ChatMsgType type, ChatLanguage language, IChatter id1, IChatter id2, string target, string msg) { return CreateCharChatMessage(type, language, id1.EntityId, id2.EntityId, target, msg, id1.ChatTag); }
public void SendMessage(IChatter sender, string message) { IrcUser.Msg("[" + sender.Name + "] " + message); }
public void SendMessage(IChatter sender, string message) { ChatMgr.SendWhisper(sender, this, message); }
public static void Broadcast(IChatter broadCaster, string message, params object[] args) { Broadcast(broadCaster, string.Format(message, args)); }
/// <summary> /// Check if a Character forgave an Ambusher /// </summary> static void CheckAmbusherRelease(IChatter chatter, string message, ChatLanguage lang, ChatMsgType chatType, IGenericChatTarget target) { if (chatter is Character) // make sures its a Character (could also be a broadcast or an IRC bot etc) { var chr = (Character)chatter; var selected = chr.Target as NPC; if (selected != null && selected.FactionId == FactionId.Friendly && // Ambusher is frienddly selected.FirstAttacker == chr && // Ambusher was tagged by Chr selected.Entry.NPCId == NPCId.WitchwingAmbusher && // Chr selected the ambusher (chatType == ChatMsgType.Say || chatType == ChatMsgType.Yell) && // Chr speaks out loud message == "I forgive thee!") // Chr says the right words { if (!selected.IsInFrontOf(chr)) { // the char was not talking towards the ambusher selected.Say("What? I couldn't hear you!"); } else { // The Killer has forgiven the Ambusher // Standup selected.StandState = StandState.Stand; // delay (because standing up takes time) selected.CallDelayed(800, obj => { if (selected.IsInWorld) // ensure that Chr and selected didn't disappear in the meantime { if (chr.IsInWorld) { selected.Yell("Thank you so much! - Now I can leave this place."); } selected.Emote(EmoteType.SimpleApplaud); selected.CallDelayed(1000, obj2 => { if (selected.IsInWorld) { // Finally die selected.Kill(); } }); } }); } } } }
/// <summary> /// Sends a whisper from one player to another. /// </summary> /// <param name="sender">the sender of the whisper</param> /// <param name="receiver">the target of the whisper</param> /// <param name="message">the message to send</param> public static void SendRaidBossWhisper(WorldObject sender, IChatter receiver, string message) { if (message.Length == 0) return; using (var chatPacket = CreateCharChatMessage(ChatMsgType.RaidBossWhisper, ChatLanguage.Universal, sender.EntityId, receiver.EntityId, sender.Name, message, ChatTag.None)) { receiver.Send(chatPacket); } }
public void post(string msg, IChatter c) { Message request = new Message(new Header(c.getAlias(), MessageType.POST), msg); sendMessage(request); }
/// <summary> /// Sends a message to this channel. /// </summary> /// <param name="sender">the chatter saying the message</param> public void SendMessage(IChatter sender, string message) { ChannelMember mi; if (!Members.TryGetValue(sender.EntityId.Low, out mi)) { ChannelHandler.SendNotOnChannelReply(sender, m_name); return; } if (mi.IsMuted) { ChannelHandler.SendMutedReply(sender, m_name); return; } bool isMod = mi.IsModerator; if (IsModerated && !isMod) { ChannelHandler.SendNotOnChannelReply(sender, m_name); return; } if (sender is IUser) { if (RealmCommandHandler.HandleCommand((IUser)sender, message, this)) return; } using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_MESSAGECHAT)) { packet.Write((byte)ChatMsgType.Channel); packet.Write((uint)sender.SpokenLanguage); packet.Write(sender.EntityId); packet.Write(0); // unknown packet.WriteCString(Name); packet.Write(sender.EntityId); packet.WriteUIntPascalString(message); packet.Write((byte)sender.ChatTag); // chat tag if (isMod) { ChannelHandler.SendPacketToChannel(this, packet); } else { ChannelHandler.SendPacketToChannel(this, packet, sender.EntityId); } ChatMgr.ChatNotify(sender, message, sender.SpokenLanguage, ChatMsgType.Channel, this); } }
private void buttonOk_Click(object sender, EventArgs e) { if (textBoxAlias.Text == "") { labelAlias.Text = "Il faut que tu choisisses un alias !"; } else { if (tabControl1.TabPages.Count <= 1) { chatter = new TextChatter(textBoxAlias.Text); //Mise en place du chatter //Interface labelAlias.Text = "Ton alias est : " + chatter.getAlias(); labelAlias.Show(); Text = "Enjoy " + chatter.getAlias() + " !"; tabControl1.TabPages.Insert(1, tabPage2); tabControl1.SelectedTab = tabControl1.TabPages["tabPage2"]; } else if(tabControl1.TabPages.Count >1) { tabControl1.SelectedTab = tabControl1.TabPages["tabPage2"]; } } }
public static void Broadcast(IChatter broadCaster, RealmLangKey key, params object[] args) { Broadcast(broadCaster, RealmLocalizer.Instance.Translate(key, args)); }
public void post(string msg, IChatter c) { concretCR.post(msg, c); }
public static void Broadcast(IChatter broadCaster, string message) { if (broadCaster != null) { message = broadCaster.Name + ": "; } GetAllCharacters().SendSystemMessage(message); //ChatMgr.ChatNotify(null, message, ChatLanguage.Universal, ChatMsgType.System, null); s_log.Info("[Broadcast] " + ChatUtility.Strip(message)); var evt = Broadcasted; if (evt != null) { evt(broadCaster, message); } }
public void receiveAMessage(string msg, IChatter c) { Console.WriteLine("(At {0}) : {1} $> {2} ", alias, c.getAlias(), msg); }
public void receiveAMessage(string msg, IChatter c) { Message message = new Message(new Header(c.getAlias(),MessageType.RECV_MSG),msg); sendMessage(message); }
public void SendMessage(IChatter sender, ChatLanguage language, string message) { throw new NotImplementedException(); }
public void join(IChatter c) { concretCR.join(c); }
public void quit(IChatter c) { Message request = new Message(new Header(c.getAlias(), MessageType.QUITCR), ""); sendMessage(request); doRun = false; }