public async Task <IActionResult> Get(string hero, string villain) { var characters = await _charactersProvider.GetCharacters(); var heroCharachter = characters.Items.SingleOrDefault(x => x.Name == hero && x.Type == "hero"); var villainCharacter = characters.Items.SingleOrDefault(x => x.Name == villain && x.Type == "villain"); if (heroCharachter == null && villainCharacter == null) { return(NotFound()); } if (heroCharachter == null) { return(BadRequest($"Hero {hero} does not exists.")); } if (villainCharacter == null) { return(BadRequest($"Villain {villain} does not exists")); } if (heroCharachter.Weakness == villainCharacter.Name) { heroCharachter.Score -= 1; } if (heroCharachter.Score > villainCharacter.Score) { return(Ok(heroCharachter)); } return(Ok(villainCharacter)); }
public async Task <IActionResult> Get(string hero, string villain) { var characters = await _charactersProvider.GetCharacters(); foreach (var character in characters.Items) { if (character.Name == hero) { _character1 = character; } if (character.Name == villain) { _character2 = character; } } if (_character1.Score > _character2.Score) { return(Ok(_character1)); } return(Ok(_character2)); }