コード例 #1
0
 protected bool Deactivate(ICharacterTeam entity)
 {
     // Deactivate it
     CharacterTeamsRepository.Deactivate(entity);
     // Try to Save Changes
     CharacterTeamsRepository.SaveChanges();
     // Finished!
     return(true);
 }
コード例 #2
0
 public virtual bool AreEqual(ICharacterTeamModel model, ICharacterTeam entity)
 {
     return EntityMapper.AreEqual(model, entity)
         // CharacterTeam Properties
         // <None>
         // Related Objects
         && model.CharacterId == entity.CharacterId
         && model.TeamId == entity.TeamId
         ;
 }
コード例 #3
0
 public virtual bool AreEqual(ICharacterTeamModel model, ICharacterTeam entity)
 {
     return(EntityMapper.AreEqual(model, entity)
            // CharacterTeam Properties
            // <None>
            // Related Objects
            && model.CharacterId == entity.CharacterId &&
            model.TeamId == entity.TeamId
            );
 }
コード例 #4
0
 protected bool Remove(ICharacterTeam entity)
 {
     if (entity == null)
     {
         return(true);
     }                                    // No entity found to remove, consider it passed
     // Remove it
     CharacterTeamsRepository.Remove(entity);
     // Try to Save Changes
     CharacterTeamsRepository.SaveChanges();
     // Finished!
     return(true);
 }
コード例 #5
0
        public virtual ICharacterTeamModel MapToModelListing(ICharacterTeam entity, int currentDepth = 1)
        {
            currentDepth++;
            var model = EntityMapper.MapToModelListing <ICharacterTeam, CharacterTeamModel>(entity);

            // CharacterTeam Properties
            // <None>
            // Related Objects
            model.CharacterId = entity.CharacterId;
            model.TeamId      = entity.TeamId;
            // Return Entity
            return(model);
        }
コード例 #6
0
 public virtual void MapToEntity(ICharacterTeamModel model, ref ICharacterTeam entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // CharacterTeam Properties
     // <None>
     // Related Objects
     entity.CharacterId = model.CharacterId;
     entity.Character   = (Character)model.Character?.MapToEntity();
     entity.TeamId      = model.TeamId;
     entity.Team        = (Team)model.Team?.MapToEntity();
     // Associated Objects
     // <None>
 }
コード例 #7
0
 public virtual void MapToEntity(ICharacterTeamModel model, ref ICharacterTeam entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // CharacterTeam Properties
     // <None>
     // Related Objects
     entity.CharacterId = model.CharacterId;
     entity.Character = (Character)model.Character?.MapToEntity();
     entity.TeamId = model.TeamId;
     entity.Team = (Team)model.Team?.MapToEntity();
     // Associated Objects
     // <None>
 }
コード例 #8
0
 public virtual ICharacterTeamModel MapToModel(ICharacterTeam entity, int currentDepth = 1)
 {
     currentDepth++;
     var model = EntityMapper.MapToModel<ICharacterTeam, CharacterTeamModel>(entity);
     // CharacterTeam Properties
     // <None>
     // Related Objects
     model.CharacterId = entity.CharacterId;
     model.Character = entity.Character?.MapToModel();
     model.TeamId = entity.TeamId;
     model.Team = entity.Team?.MapToModel();
     // Associated Objects
     // <None>
     // Return Entity
     return model;
 }
 protected bool Deactivate(ICharacterTeam entity)
 {
     // Deactivate it
     CharacterTeamsRepository.Deactivate(entity);
     // Try to Save Changes
     CharacterTeamsRepository.SaveChanges();
     // Finished!
     return true;
 }
コード例 #10
0
 public void Deactivate(ICharacterTeam entity)
 {
     entity.Active = false;
     Update(entity);
 }
コード例 #11
0
 public void Update(ICharacterTeam entity)
 {
     Context.SetModified(entity);
 }
コード例 #12
0
 public static bool AreEqual(this ICharacterTeamModel model, ICharacterTeam entity)
 {
     return Mapper.AreEqual(model, entity);
 }
 public void Update(ICharacterTeam entity)
 {
     Context.SetModified(entity);
 }
 public void Remove(ICharacterTeam entity)
 {
     Context.CharacterTeams.Remove((CharacterTeam)entity);
 }
 public void Deactivate(ICharacterTeam entity)
 {
     entity.Active = false;
     Update(entity);
 }
コード例 #16
0
 public void Remove(ICharacterTeam entity)
 {
     Context.CharacterTeams.Remove((CharacterTeam)entity);
 }
コード例 #17
0
 public static bool AreEqual(this ICharacterTeamModel model, ICharacterTeam entity)
 {
     return(Mapper.AreEqual(model, entity));
 }
コード例 #18
0
 public static void MapToEntity(this ICharacterTeamModel model, ref ICharacterTeam entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
コード例 #19
0
 public static void MapToEntity(this ICharacterTeamModel model, ref ICharacterTeam entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
コード例 #20
0
 public static ICharacterTeamModel MapToModelListing(this ICharacterTeam entity, int currentDepth = 1)
 {
     return(Mapper.MapToModelListing(entity, currentDepth));
 }
 protected bool Remove(ICharacterTeam entity)
 {
     if (entity == null) { return true; } // No entity found to remove, consider it passed
     // Remove it
     CharacterTeamsRepository.Remove(entity);
     // Try to Save Changes
     CharacterTeamsRepository.SaveChanges();
     // Finished!
     return true;
 }
 public void Add(ICharacterTeam entity)
 {
     Context.CharacterTeams.Add((CharacterTeam)entity);
 }
コード例 #23
0
 public void Add(ICharacterTeam entity)
 {
     Context.CharacterTeams.Add((CharacterTeam)entity);
 }