protected override void Dispose(bool disposing) { if (!disposing) { return; } _inputChannel.Dispose(); _outputChannel.Dispose(); }
public override void Dispose() { StoppedEvent -= ChannelDrainedHandling; base.Dispose(); _destination.Dispose(); }
public virtual void Dispose() { _channel.Dispose(); }
public void Dispose() { _source.Dispose(); _destiantion.Dispose(); }