/// <summary> /// Performs the opening handshake /// When call this method you <c>MUST NOT</c> retain the <see cref="IFullHttpRequest"/> which is passed in. /// </summary> /// <param name="channel">Channel</param> /// <param name="req">HTTP Request</param> /// <param name="responseHeaders">Extra headers to add to the handshake response or <code>null</code> if no extra headers should be added</param> /// <param name="completion">the <see cref="IPromise"/> to be notified when the opening handshake is done</param> public void Handshake(IChannel channel, IFullHttpRequest req, HttpHeaders responseHeaders, IPromise completion) { #if DEBUG if (Logger.DebugEnabled) { Logger.WebSocketVersionServerHandshake(channel, _version); } #endif IFullHttpResponse response = NewHandshakeResponse(req, responseHeaders); IChannelPipeline p = channel.Pipeline; if (p.Get <HttpObjectAggregator>() is object) { _ = p.Remove <HttpObjectAggregator>(); } if (p.Get <HttpContentCompressor>() is object) { _ = p.Remove <HttpContentCompressor>(); } if (p.Get <CorsHandler>() is object) { _ = p.Remove <CorsHandler>(); } if (p.Get <HttpServerExpectContinueHandler>() is object) { _ = p.Remove <HttpServerExpectContinueHandler>(); } if (p.Get <HttpServerKeepAliveHandler>() is object) { _ = p.Remove <HttpServerKeepAliveHandler>(); } IChannelHandlerContext ctx = p.Context <HttpRequestDecoder>(); string encoderName; if (ctx is null) { // this means the user use an HttpServerCodec ctx = p.Context <HttpServerCodec>(); if (ctx is null) { _ = completion.TrySetException(ThrowHelper.GetInvalidOperationException_NoHttpDecoderAndServerCodec()); return; } encoderName = ctx.Name; _ = p.AddBefore(encoderName, "wsencoder", NewWebSocketEncoder()); _ = p.AddBefore(encoderName, "wsdecoder", NewWebsocketDecoder()); } else { _ = p.Replace(ctx.Name, "wsdecoder", NewWebsocketDecoder()); encoderName = p.Context <HttpResponseEncoder>().Name; _ = p.AddBefore(encoderName, "wsencoder", NewWebSocketEncoder()); } _ = channel.WriteAndFlushAsync(response).ContinueWith(RemoveHandlerAfterWriteAction, (completion, p, encoderName), TaskContinuationOptions.ExecuteSynchronously); }
public void Handshake(IChannel channel, IFullHttpRequest req, HttpHeaders responseHeaders, TaskCompletionSource completion) { if (Logger.DebugEnabled) { Logger.Debug("{} WebSocket version {} server handshake", channel, this.version); } IFullHttpResponse response = this.NewHandshakeResponse(req, responseHeaders); IChannelPipeline p = channel.Pipeline; if (p.Get <HttpObjectAggregator>() != null) { p.Remove <HttpObjectAggregator>(); } if (p.Get <HttpContentCompressor>() != null) { p.Remove <HttpContentCompressor>(); } IChannelHandlerContext ctx = p.Context <HttpRequestDecoder>(); string encoderName; if (ctx == null) { // this means the user use a HttpServerCodec ctx = p.Context <HttpServerCodec>(); if (ctx == null) { completion.TrySetException(new InvalidOperationException("No HttpDecoder and no HttpServerCodec in the pipeline")); return; } p.AddBefore(ctx.Name, "wsdecoder", this.NewWebsocketDecoder()); p.AddBefore(ctx.Name, "wsencoder", this.NewWebSocketEncoder()); encoderName = ctx.Name; } else { p.Replace(ctx.Name, "wsdecoder", this.NewWebsocketDecoder()); encoderName = p.Context <HttpResponseEncoder>().Name; p.AddBefore(encoderName, "wsencoder", this.NewWebSocketEncoder()); } channel.WriteAndFlushAsync(response).ContinueWith(t => { if (t.Status == TaskStatus.RanToCompletion) { p.Remove(encoderName); completion.TryComplete(); } else { completion.TrySetException(t.Exception); } }); }
protected override void ChannelRead0(IChannelHandlerContext ctx, IHttpMessage msg) { // If this handler is hit then no upgrade has been attempted and the client is just talking HTTP. s_logger.LogInformation("Directly talking: " + msg.ProtocolVersion + " (no upgrade was attempted)"); IChannelPipeline pipeline = ctx.Pipeline; pipeline.AddAfter(ctx.Name, null, new Http2Helloworld.Server.HelloWorldHttp1Handler("Direct. No Upgrade Attempted.")); pipeline.Replace(this, null, new HttpObjectAggregator(this.maxHttpContentLength)); ctx.FireChannelRead(ReferenceCountUtil.Retain(msg)); }
/// <summary> /// Populates the channel pipeline in order to read data from a WebSocket connection. /// </summary> public static void populateWSPipeline(IChannel ch, IChannelHandler wsChHandler) { IChannelPipeline chPipeline = ch.Pipeline; IChannelHandler reader = chPipeline.Get(READER_KEY); if (reader == null) { /* * there is no reader when the WebSocket channel is fresh, * i.e the channel was filled by populateWSPipelineForHandshake() */ chPipeline.AddLast(READER_KEY, wsChHandler); } else { /* * the old reader is the WebSocket channel handler used before the channel was released to the pool, * i.e the channel was already filled by populateWSPipeline() */ chPipeline.Replace(READER_KEY, READER_KEY, wsChHandler); } }