コード例 #1
0
ファイル: CarController.cs プロジェクト: NickoJ/Motorcycle2D
        public void Init(Car car, ICarSettings settings)
        {
            if (isInitialized)
            {
                return;
            }

            this.car      = car ?? throw new ArgumentNullException(nameof(car));
            this.settings = settings ?? throw new ArgumentNullException(nameof(settings));

            body = GetComponent <Rigidbody2D>();

            for (int i = 0; i < trickDetectors.Length; ++i)
            {
                var detector = trickDetectors[i];
                detector.Init(this.car);
            }

            for (int i = 0; i < loseConditions.Length; ++i)
            {
                var condition = loseConditions[i];
                condition.Init(this.car, this.settings);
            }

            input = GetComponent <CarInputController>();
            input.Init();

            isInitialized = true;
        }
コード例 #2
0
        public override void Init(ICarLoseProcessor processor, ICarSettings settings)
        {
            this.processor = processor;
            this.settings  = settings;

            body = GetComponent <Rigidbody2D>();
        }
コード例 #3
0
 public override void Init(ICarLoseProcessor processor, ICarSettings settings)
 {
     this.processor = processor ?? throw new ArgumentNullException(nameof(processor));
 }
コード例 #4
0
 public abstract void Init(ICarLoseProcessor processor, ICarSettings settings);