private void PerformUpdate() { UISystemProfilerApi.BeginSample(UISystemProfilerApi.SampleType.Layout); this.CleanInvalidItems(); this.m_PerformingLayoutUpdate = true; this.m_LayoutRebuildQueue.Sort(CanvasUpdateRegistry.s_SortLayoutFunction); for (int i = 0; i <= 2; i++) { for (int j = 0; j < this.m_LayoutRebuildQueue.Count; j++) { ICanvasElement canvasElement = CanvasUpdateRegistry.instance.m_LayoutRebuildQueue[j]; try { if (this.ObjectValidForUpdate(canvasElement)) { canvasElement.Rebuild((CanvasUpdate)i); } } catch (Exception exception) { Debug.LogException(exception, canvasElement.transform); } } } for (int k = 0; k < this.m_LayoutRebuildQueue.Count; k++) { this.m_LayoutRebuildQueue[k].LayoutComplete(); } CanvasUpdateRegistry.instance.m_LayoutRebuildQueue.Clear(); this.m_PerformingLayoutUpdate = false; ClipperRegistry.instance.Cull(); this.m_PerformingGraphicUpdate = true; for (int l = 3; l < 5; l++) { for (int m = 0; m < CanvasUpdateRegistry.instance.m_GraphicRebuildQueue.Count; m++) { try { ICanvasElement canvasElement2 = CanvasUpdateRegistry.instance.m_GraphicRebuildQueue[m]; if (this.ObjectValidForUpdate(canvasElement2)) { canvasElement2.Rebuild((CanvasUpdate)l); } } catch (Exception exception2) { Debug.LogException(exception2, CanvasUpdateRegistry.instance.m_GraphicRebuildQueue[m].transform); } } } for (int n = 0; n < this.m_GraphicRebuildQueue.Count; n++) { this.m_GraphicRebuildQueue[n].GraphicUpdateComplete(); } CanvasUpdateRegistry.instance.m_GraphicRebuildQueue.Clear(); this.m_PerformingGraphicUpdate = false; UISystemProfilerApi.EndSample(UISystemProfilerApi.SampleType.Layout); }
private void PerformUpdate() { CleanInvalidItems(); m_PerformingLayoutUpdate = true; m_LayoutRebuildQueue.Sort(s_SortLayoutFunction); for (int i = 0; i <= 2; i++) { for (int j = 0; j < m_LayoutRebuildQueue.Count; j++) { ICanvasElement canvasElement = instance.m_LayoutRebuildQueue[j]; try { if (ObjectValidForUpdate(canvasElement)) { canvasElement.Rebuild((CanvasUpdate)i); } } catch (Exception exception) { Debug.LogException(exception, canvasElement.transform); } } } for (int k = 0; k < m_LayoutRebuildQueue.Count; k++) { m_LayoutRebuildQueue[k].LayoutComplete(); } instance.m_LayoutRebuildQueue.Clear(); m_PerformingLayoutUpdate = false; ClipperRegistry.instance.Cull(); m_PerformingGraphicUpdate = true; for (int l = 3; l < 5; l++) { for (int m = 0; m < instance.m_GraphicRebuildQueue.Count; m++) { try { ICanvasElement canvasElement2 = instance.m_GraphicRebuildQueue[m]; if (ObjectValidForUpdate(canvasElement2)) { canvasElement2.Rebuild((CanvasUpdate)l); } } catch (Exception exception2) { Debug.LogException(exception2, instance.m_GraphicRebuildQueue[m].transform); } } } for (int n = 0; n < m_GraphicRebuildQueue.Count; n++) { m_GraphicRebuildQueue[n].LayoutComplete(); } instance.m_GraphicRebuildQueue.Clear(); m_PerformingGraphicUpdate = false; }
private void PerformUpdate() { this.CleanInvalidItems(); this.m_PerformingLayoutUpdate = true; this.m_LayoutRebuildQueue.Sort(CanvasUpdateRegistry.s_SortLayoutFunction); for (int index1 = 0; index1 <= 2; ++index1) { for (int index2 = 0; index2 < this.m_LayoutRebuildQueue.Count; ++index2) { ICanvasElement layoutRebuild = CanvasUpdateRegistry.instance.m_LayoutRebuildQueue[index2]; try { if (this.ObjectValidForUpdate(layoutRebuild)) { layoutRebuild.Rebuild((CanvasUpdate)index1); } } catch (Exception ex) { Debug.LogException(ex, (UnityEngine.Object)layoutRebuild.transform); } } } for (int index = 0; index < this.m_LayoutRebuildQueue.Count; ++index) { this.m_LayoutRebuildQueue[index].LayoutComplete(); } CanvasUpdateRegistry.instance.m_LayoutRebuildQueue.Clear(); this.m_PerformingLayoutUpdate = false; ClipperRegistry.instance.Cull(); this.m_PerformingGraphicUpdate = true; for (int index1 = 3; index1 < 5; ++index1) { for (int index2 = 0; index2 < CanvasUpdateRegistry.instance.m_GraphicRebuildQueue.Count; ++index2) { try { ICanvasElement graphicRebuild = CanvasUpdateRegistry.instance.m_GraphicRebuildQueue[index2]; if (this.ObjectValidForUpdate(graphicRebuild)) { graphicRebuild.Rebuild((CanvasUpdate)index1); } } catch (Exception ex) { Debug.LogException(ex, (UnityEngine.Object)CanvasUpdateRegistry.instance.m_GraphicRebuildQueue[index2].transform); } } } for (int index = 0; index < this.m_GraphicRebuildQueue.Count; ++index) { this.m_GraphicRebuildQueue[index].LayoutComplete(); } CanvasUpdateRegistry.instance.m_GraphicRebuildQueue.Clear(); this.m_PerformingGraphicUpdate = false; }
public static int Rebuild(IntPtr l) { int result; try { ICanvasElement canvasElement = (ICanvasElement)LuaObject.checkSelf(l); CanvasUpdate executing; LuaObject.checkEnum <CanvasUpdate>(l, 2, out executing); canvasElement.Rebuild(executing); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private void PerformUpdateForCanvasRendererObjects() { for (int i = 0; i < m_LayoutRebuildQueue.Count; i++) { ICanvasElement canvasElement = instance.m_LayoutRebuildQueue[i]; canvasElement.Rebuild(CanvasUpdate.Prelayout); } if (m_LayoutRebuildQueue.Count > 0) { m_LayoutRebuildQueue.Clear(); m_LayoutQueueLookup.Clear(); } for (int j = 0; j < m_GraphicRebuildQueue.Count; j++) { ICanvasElement canvasElement2 = instance.m_GraphicRebuildQueue[j]; canvasElement2.Rebuild(CanvasUpdate.PreRender); } if (m_GraphicRebuildQueue.Count > 0) { m_GraphicRebuildQueue.Clear(); m_GraphicQueueLookup.Clear(); } }
private void PerformUpdateForCanvasRendererObjects() { for (int i = 0; i < m_LayoutRebuildQueue.Count; i++) { ICanvasElement val = instance.m_LayoutRebuildQueue[i]; val.Rebuild((CanvasUpdate)0); } if (m_LayoutRebuildQueue.Count > 0) { m_LayoutRebuildQueue.Clear(); m_LayoutQueueLookup.Clear(); } for (int j = 0; j < m_GraphicRebuildQueue.Count; j++) { ICanvasElement val2 = instance.m_GraphicRebuildQueue[j]; val2.Rebuild((CanvasUpdate)3); } if (m_GraphicRebuildQueue.Count > 0) { m_GraphicRebuildQueue.Clear(); m_GraphicQueueLookup.Clear(); } }
/// <summary> /// Method to handle objects that need updating. /// </summary> private void PerformUpdateForCanvasRendererObjects() { //Debug.Log("Performing update of CanvasRenderer objects at Frame: " + Time.frameCount); // Processing elements that require a layout rebuild. //this.m_PerformingLayoutUpdate = true; for (int index = 0; index < m_LayoutRebuildQueue.Count; index++) { ICanvasElement element = TMP_UpdateRegistry.instance.m_LayoutRebuildQueue[index]; element.Rebuild(CanvasUpdate.Prelayout); } //this.m_PerformingLayoutUpdate = false; if (m_LayoutRebuildQueue.Count > 0) { m_LayoutRebuildQueue.Clear(); m_LayoutQueueLookup.Clear(); } // Processing elements that require a graphic rebuild. //this.m_PerformingGraphicUpdate = true; for (int index = 0; index < m_GraphicRebuildQueue.Count; index++) { ICanvasElement element = TMP_UpdateRegistry.instance.m_GraphicRebuildQueue[index]; element.Rebuild(CanvasUpdate.PreRender); } //this.m_PerformingGraphicUpdate = false; // If there are no objects in the queue, we don't need to clear the lists again. if (m_GraphicRebuildQueue.Count > 0) { m_GraphicRebuildQueue.Clear(); m_GraphicQueueLookup.Clear(); } }