public static void SwingWeapon(ICanSwing swingingObject, FacingDirection direction) { switch (direction) { case FacingDirection.North: break; case FacingDirection.South: break; case FacingDirection.East: break; case FacingDirection.West: break; } }
public static void SwingWeapon(ICanSwing swingingObject, FacingDirection direction) { switch (direction) { case FacingDirection.North: break; case FacingDirection.South: break; case FacingDirection.East: break; case FacingDirection.West: break; } }