public override void C4DetonateEvent(IC4GameObj c4) { }
public override bool C4DetonateRequest(IC4GameObj c4) { return(false); //Don't trigger proximity C4. }
public override bool C4DetonateRequestEvent(IC4GameObj c4, ISmartGameObj triggerer) { return(true); }
public override bool C4DetonateRequest(IC4GameObj c4) { return(true); }