public async Task AddGame(CreateGameModel createGameModel) { var game = _mapper.Map <CreateGameModel, Game>(createGameModel); var developer = await _developerService.GetDeveloperByNameAsync(createGameModel.DeveloperName); var publisher = await _publisherService.GetPublisherByNameAsync(createGameModel.PublisherName); if (developer == null) { developer = new Developer() { Name = createGameModel.DeveloperName, Description = "No description yet.", Location = "No location yet.", LogoUrl = "https://images.app.goo.gl/piYLgvJBbpcKbT9A7" }; await _businessLogicDevelopers.AddDeveloper(developer); } if (publisher == null) { publisher = new Publisher() { Name = createGameModel.PublisherName, Description = "No description yet.", Location = "No location yet.", LogoUrl = "https://images.app.goo.gl/piYLgvJBbpcKbT9A7" }; await _businessLogicPublisher.AddPublsherAsync(publisher); } await _businessLogicDevelopers.SaveChangesAsync(); await _businessLogicPublisher.SaveChangesAsync(); developer = await _businessLogicDevelopers.GetDeveloperByNameAsync(createGameModel.DeveloperName); publisher = await _businessLogicPublisher.GetPublisherByNameAsync(createGameModel.PublisherName); game.DeveloperId = developer.Id; game.PublisherId = publisher.Id; game.Genre = createGameModel.Genres.First(genre => decimal.Parse(genre.Value) == game.GenreId)?.Text; await _businessLogicGames.AddGame(game); await _businessLogicGames.SaveChangesAsync(); }
public async Task <Developer> GetDeveloperByNameAsync(string name) { return(await _businessLogicDevelopers.GetDeveloperByNameAsync(name)); }