/// <summary> /// Is specified asset exist in current bundle settings? /// </summary> public static bool Exists(this IBundledAssetPath path) { return(BundleManager.IsAssetExist(path.GetBundleName(), path.GetAssetName())); }
/// <summary> /// Load AssetAsync /// </summary> public static BundleRequest <T> LoadAsync <T>(this IBundledAssetPath path) where T : Object { return(BundleManager.LoadAsync <T>(path.GetBundleName(), path.GetAssetName())); }