コード例 #1
0
        bool LoadCachedData(string path, out AssetLoadInfo assetInfo, out BuildUsageTagSet buildUsage, BuildUsageTagGlobal globalUsage)
        {
            assetInfo  = default;
            buildUsage = default;

            if (!m_Parameters.UseCache || m_Cache == null)
            {
                return(false);
            }

            CacheEntry entry = GetCacheEntry(path, globalUsage);

            m_Cache.LoadCachedData(new List <CacheEntry> {
                entry
            }, out IList <CachedInfo> cachedInfos);
            var cachedInfo = cachedInfos[0];

            if (cachedInfo != null)
            {
                assetInfo  = (AssetLoadInfo)cachedInfo.Data[0];
                buildUsage = (BuildUsageTagSet)cachedInfo.Data[1];
                var objectTypes = (List <KeyValuePair <ObjectIdentifier, Type[]> >)cachedInfo.Data[2];
                BuildCacheUtility.SetTypeForObjects(objectTypes);
            }
            else
            {
                GatherAssetData(path, out assetInfo, out buildUsage, globalUsage);
                cachedInfo = GetCachedInfo(entry, assetInfo, buildUsage);
                m_Cache.SaveCachedData(new List <CachedInfo> {
                    cachedInfo
                });
            }
            return(true);
        }
コード例 #2
0
        /// <inheritdoc />
        public ReturnCode Run()
        {
            BuildUsageTagGlobal globalUsage = m_DependencyData.GlobalUsage;

            foreach (var sceneInfo in m_DependencyData.SceneInfo)
            {
                globalUsage |= sceneInfo.Value.globalUsage;
            }

            IList <CacheEntry> entries      = m_WriteData.WriteOperations.Select(x => GetCacheEntry(x, m_Parameters.GetContentBuildSettings(), globalUsage)).ToList();
            IList <CachedInfo> cachedInfo   = null;
            IList <CachedInfo> uncachedInfo = null;

            if (m_Parameters.UseCache && m_Cache != null)
            {
                m_Cache.LoadCachedData(entries, out cachedInfo);

                uncachedInfo = new List <CachedInfo>();
            }

            for (int i = 0; i < m_WriteData.WriteOperations.Count; i++)
            {
                IWriteOperation op = m_WriteData.WriteOperations[i];

                WriteResult result;
                if (cachedInfo != null && cachedInfo[i] != null)
                {
                    if (!m_Tracker.UpdateInfoUnchecked(string.Format("{0} (Cached)", op.Command.internalName)))
                    {
                        return(ReturnCode.Canceled);
                    }

                    result = (WriteResult)cachedInfo[i].Data[0];
                }
                else
                {
                    if (!m_Tracker.UpdateInfoUnchecked(op.Command.internalName))
                    {
                        return(ReturnCode.Canceled);
                    }

                    var outputFolder = m_Parameters.TempOutputFolder;
                    if (m_Parameters.UseCache && m_Cache != null)
                    {
                        outputFolder = m_Cache.GetCachedArtifactsDirectory(entries[i]);
                    }
                    Directory.CreateDirectory(outputFolder);

                    result = op.Write(outputFolder, m_Parameters.GetContentBuildSettings(), globalUsage);

                    if (uncachedInfo != null)
                    {
                        uncachedInfo.Add(GetCachedInfo(entries[i], op, result));
                    }
                }

                SetOutputInformation(op.Command.internalName, result);
            }

            if (m_Parameters.UseCache && m_Cache != null)
            {
                m_Cache.SaveCachedData(uncachedInfo);
            }

            return(ReturnCode.Success);
        }
コード例 #3
0
        /// <inheritdoc />
        public ReturnCode Run()
        {
            IList <CachedInfo> cachedInfo   = null;
            IList <CachedInfo> uncachedInfo = null;

            if (m_Parameters.UseCache && m_Cache != null)
            {
                IList <CacheEntry> entries = m_Content.Scenes.Select(x => m_Cache.GetCacheEntry(x, Version)).ToList();
                m_Cache.LoadCachedData(entries, out cachedInfo);

                uncachedInfo = new List <CachedInfo>();
            }

            for (int i = 0; i < m_Content.Scenes.Count; i++)
            {
                GUID   scene     = m_Content.Scenes[i];
                string scenePath = AssetDatabase.GUIDToAssetPath(scene.ToString());

                SceneDependencyInfo sceneInfo;
                BuildUsageTagSet    usageTags;

                if (cachedInfo != null && cachedInfo[i] != null)
                {
                    if (!m_Tracker.UpdateInfoUnchecked(string.Format("{0} (Cached)", scenePath)))
                    {
                        return(ReturnCode.Canceled);
                    }

                    sceneInfo = (SceneDependencyInfo)cachedInfo[i].Data[0];
                    usageTags = cachedInfo[i].Data[1] as BuildUsageTagSet;
                }
                else
                {
                    if (!m_Tracker.UpdateInfoUnchecked(scenePath))
                    {
                        return(ReturnCode.Canceled);
                    }

                    var      references   = new HashSet <ObjectIdentifier>();
                    string[] dependencies = AssetDatabase.GetDependencies(scenePath);
                    foreach (var assetPath in dependencies)
                    {
                        var assetGuid = new GUID(AssetDatabase.AssetPathToGUID(assetPath));
                        if (ValidationMethods.ValidAsset(assetGuid) != ValidationMethods.Status.Asset)
                        {
                            continue;
                        }

                        // TODO: Use Cache to speed this up?
                        var assetIncludes   = ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(assetGuid, m_Parameters.Target);
                        var assetReferences = ContentBuildInterface.GetPlayerDependenciesForObjects(assetIncludes, m_Parameters.Target, m_Parameters.ScriptInfo);
                        references.UnionWith(assetIncludes);
                        references.UnionWith(assetReferences);
                    }

                    sceneInfo = new SceneDependencyInfo();
                    usageTags = new BuildUsageTagSet();

                    sceneInfo.SetScene(scenePath);
                    sceneInfo.SetProcessedScene(scenePath);
                    sceneInfo.SetReferencedObjects(references.ToArray());

                    if (uncachedInfo != null)
                    {
                        uncachedInfo.Add(GetCachedInfo(scene, sceneInfo.referencedObjects, sceneInfo, usageTags));
                    }
                }

                SetOutputInformation(scene, sceneInfo, usageTags);
            }

            if (m_Parameters.UseCache && m_Cache != null)
            {
                m_Cache.SaveCachedData(uncachedInfo);
            }

            return(ReturnCode.Success);
        }
コード例 #4
0
        public ReturnCode Run()
        {
            var globalUsage = m_DependencyData.GlobalUsage;

            foreach (SceneDependencyInfo sceneInfo in m_DependencyData.SceneInfo.Values)
            {
                globalUsage |= sceneInfo.globalUsage;
            }

            if (m_SpriteData == null)
            {
                m_SpriteData = new BuildSpriteData();
            }

            IList <CachedInfo> cachedInfo   = null;
            List <CachedInfo>  uncachedInfo = null;

            if (m_Parameters.UseCache && m_Cache != null)
            {
                IList <CacheEntry> entries = m_Content.Assets.Select(m_Cache.GetCacheEntry).ToList();
                m_Cache.LoadCachedData(entries, out cachedInfo);

                uncachedInfo = new List <CachedInfo>();
            }

            for (int i = 0; i < m_Content.Assets.Count; i++)
            {
                GUID   asset     = m_Content.Assets[i];
                string assetPath = AssetDatabase.GUIDToAssetPath(asset.ToString());

                AssetLoadInfo      assetInfo;
                BuildUsageTagSet   usageTags;
                SpriteImporterData importerData;

                if (cachedInfo != null && cachedInfo[i] != null)
                {
                    if (!m_Tracker.UpdateInfoUnchecked(string.Format("{0} (Cached)", assetPath)))
                    {
                        return(ReturnCode.Canceled);
                    }

                    assetInfo    = cachedInfo[i].Data[0] as AssetLoadInfo;
                    usageTags    = cachedInfo[i].Data[1] as BuildUsageTagSet;
                    importerData = cachedInfo[i].Data[2] as SpriteImporterData;
                }
                else
                {
                    if (!m_Tracker.UpdateInfoUnchecked(assetPath))
                    {
                        return(ReturnCode.Canceled);
                    }

                    assetInfo    = new AssetLoadInfo();
                    usageTags    = new BuildUsageTagSet();
                    importerData = null;

                    assetInfo.asset = asset;
                    var includedObjects = ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(asset, m_Parameters.Target);
                    assetInfo.includedObjects = new List <ObjectIdentifier>(includedObjects);
                    var referencedObjects = ContentBuildInterface.GetPlayerDependenciesForObjects(includedObjects, m_Parameters.Target, m_Parameters.ScriptInfo);
                    assetInfo.referencedObjects = new List <ObjectIdentifier>(referencedObjects);
                    ContentBuildInterface.CalculateBuildUsageTags(referencedObjects, includedObjects, globalUsage, usageTags, m_DependencyData.DependencyUsageCache);

                    var importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
                    if (importer != null && importer.textureType == TextureImporterType.Sprite)
                    {
                        importerData = new SpriteImporterData();
                        importerData.PackedSprite  = !string.IsNullOrEmpty(importer.spritePackingTag);
                        importerData.SourceTexture = includedObjects.First();
                    }

                    if (uncachedInfo != null)
                    {
                        uncachedInfo.Add(GetCachedInfo(asset, assetInfo, usageTags, importerData));
                    }
                }

                SetOutputInformation(asset, assetInfo, usageTags, importerData);
            }

            if (m_SpriteData.ImporterData.Count == 0)
            {
                m_SpriteData = null;
            }

            if (m_Parameters.UseCache && m_Cache != null)
            {
                m_Cache.SaveCachedData(uncachedInfo);
            }

            return(ReturnCode.Success);
        }
コード例 #5
0
ファイル: TaskCachingUtility.cs プロジェクト: Habi-Thapa/csv
        public static ReturnCode RunCachedOperation <T>(IBuildCache cache, IBuildLogger log, IProgressTracker tracker, List <WorkItem <T> > workItems,
                                                        IRunCachedCallbacks <T> cbs
                                                        )
        {
            using (log.ScopedStep(LogLevel.Info, "RunCachedOperation"))
            {
                List <CacheEntry>    cacheEntries   = null;
                List <WorkItem <T> > nonCachedItems = workItems;
                var cachedItems = new List <WorkItem <T> >();

                for (int i = 0; i < workItems.Count; i++)
                {
                    workItems[i].Index = i;
                }

                IList <CachedInfo> cachedInfo = null;

                if (cache != null)
                {
                    using (log.ScopedStep(LogLevel.Info, "Creating Cache Entries"))
                        for (int i = 0; i < workItems.Count; i++)
                        {
                            workItems[i].entry = cbs.CreateCacheEntry(workItems[i]);
                        }

                    cacheEntries = workItems.Select(i => i.entry).ToList();

                    using (log.ScopedStep(LogLevel.Info, "Load Cached Data"))
                        cache.LoadCachedData(cacheEntries, out cachedInfo);

                    cachedItems    = workItems.Where(x => cachedInfo[x.Index] != null).ToList();
                    nonCachedItems = workItems.Where(x => cachedInfo[x.Index] == null).ToList();
                }

                using (log.ScopedStep(LogLevel.Info, "Process Entries"))
                    foreach (WorkItem <T> item in nonCachedItems)
                    {
                        if (!tracker.UpdateInfoUnchecked(item.StatusText))
                        {
                            return(ReturnCode.Canceled);
                        }
                        cbs.ProcessUncached(item);
                    }

                using (log.ScopedStep(LogLevel.Info, "Process Cached Entries"))
                    foreach (WorkItem <T> item in cachedItems)
                    {
                        cbs.ProcessCached(item, cachedInfo[item.Index]);
                    }

                foreach (WorkItem <T> item in workItems)
                {
                    cbs.PostProcess(item);
                }

                if (cache != null)
                {
                    List <CachedInfo> uncachedInfo;
                    using (log.ScopedStep(LogLevel.Info, "Saving to Cache"))
                    {
                        using (log.ScopedStep(LogLevel.Info, "Creating Cached Infos"))
                            uncachedInfo = nonCachedItems.Select((item) => cbs.CreateCachedInfo(item)).ToList();
                        cache.SaveCachedData(uncachedInfo);
                    }
                }

                log.AddEntrySafe(LogLevel.Info, $"Total Entries: {workItems.Count}, Processed: {nonCachedItems.Count}, Cached: {cachedItems.Count}");
                return(ReturnCode.Success);
            }
        }
コード例 #6
0
        /// <inheritdoc />
        public ReturnCode Run()
        {
            if (m_Content.Scenes.IsNullOrEmpty())
                return ReturnCode.SuccessNotRun;

            IList<CachedInfo> cachedInfo = null;
            IList<CachedInfo> uncachedInfo = null;
            if (m_Parameters.UseCache && m_Cache != null)
            {
                IList<CacheEntry> entries = m_Content.Scenes.Select(x => m_Cache.GetCacheEntry(x, Version)).ToList();
                m_Cache.LoadCachedData(entries, out cachedInfo);

                uncachedInfo = new List<CachedInfo>();
            }

            BuildSettings settings = m_Parameters.GetContentBuildSettings();
            for (int i = 0; i < m_Content.Scenes.Count; i++)
            {
                GUID scene = m_Content.Scenes[i];
                string scenePath = AssetDatabase.GUIDToAssetPath(scene.ToString());

                SceneDependencyInfo sceneInfo;
                BuildUsageTagSet usageTags;
                Hash128 prefabDependency = new Hash128();

                if (cachedInfo != null && cachedInfo[i] != null)
                {
                    if (!m_Tracker.UpdateInfoUnchecked(string.Format("{0} (Cached)", scenePath)))
                        return ReturnCode.Canceled;

                    sceneInfo = (SceneDependencyInfo)cachedInfo[i].Data[0];
                    usageTags = cachedInfo[i].Data[1] as BuildUsageTagSet;
                    prefabDependency = (Hash128)cachedInfo[i].Data[2];
                }
                else
                {
                    if (!m_Tracker.UpdateInfoUnchecked(scenePath))
                        return ReturnCode.Canceled;

                    usageTags = new BuildUsageTagSet();

#if UNITY_2019_3_OR_NEWER
                    sceneInfo = ContentBuildInterface.CalculatePlayerDependenciesForScene(scenePath, settings, usageTags, m_DependencyData.DependencyUsageCache);
#else
                    string outputFolder = m_Parameters.TempOutputFolder;
                    if (m_Parameters.UseCache && m_Cache != null)
                        outputFolder = m_Cache.GetCachedArtifactsDirectory(m_Cache.GetCacheEntry(scene, Version));
                    Directory.CreateDirectory(outputFolder);

                    sceneInfo = ContentBuildInterface.PrepareScene(scenePath, settings, usageTags, m_DependencyData.DependencyUsageCache, outputFolder);
#endif
                    if (uncachedInfo != null)
                    {
                        // We only need to gather prefab dependencies and calculate the hash if we are using caching, otherwise we can skip it
                        var prefabEntries = AssetDatabase.GetDependencies(AssetDatabase.GUIDToAssetPath(scene.ToString())).Where(path => path.EndsWith(".prefab")).Select(m_Cache.GetCacheEntry);
                        prefabDependency = HashingMethods.Calculate(prefabEntries).ToHash128();
                        uncachedInfo.Add(GetCachedInfo(scene, sceneInfo.referencedObjects, sceneInfo, usageTags, prefabEntries, prefabDependency));
                    }
                }

                SetOutputInformation(scene, sceneInfo, usageTags, prefabDependency);
            }

            if (m_Parameters.UseCache && m_Cache != null)
                m_Cache.SaveCachedData(uncachedInfo);

            return ReturnCode.Success;
        }
コード例 #7
0
        public ReturnCode Run()
        {
            Dictionary <string, ulong> fileOffsets = new Dictionary <string, ulong>();
            List <KeyValuePair <string, List <ResourceFile> > > bundleResources;
            {
                Dictionary <string, List <ResourceFile> > bundleToResources = new Dictionary <string, List <ResourceFile> >();
                foreach (var pair in m_Results.WriteResults)
                {
                    string bundle = m_WriteData.FileToBundle[pair.Key];
                    List <ResourceFile> resourceFiles;
                    bundleToResources.GetOrAdd(bundle, out resourceFiles);
                    resourceFiles.AddRange(pair.Value.resourceFiles);

                    foreach (ResourceFile serializedFile in pair.Value.resourceFiles)
                    {
                        if (!serializedFile.serializedFile)
                        {
                            continue;
                        }

                        ObjectSerializedInfo firstObject = pair.Value.serializedObjects.First(x => x.header.fileName == serializedFile.fileAlias);
                        fileOffsets[serializedFile.fileName] = firstObject.header.offset;
                    }
                }
                bundleResources = bundleToResources.ToList();
            }

            Dictionary <string, HashSet <string> > bundleDependencies = new Dictionary <string, HashSet <string> >();

            foreach (var files in m_WriteData.AssetToFiles.Values)
            {
                if (files.IsNullOrEmpty())
                {
                    continue;
                }

                string           bundle = m_WriteData.FileToBundle[files.First()];
                HashSet <string> dependencies;
                bundleDependencies.GetOrAdd(bundle, out dependencies);
                dependencies.UnionWith(files.Select(x => m_WriteData.FileToBundle[x]));
                dependencies.Remove(bundle);
            }

            IList <CacheEntry> entries      = bundleResources.Select(x => GetCacheEntry(x.Key, x.Value, m_Parameters.GetCompressionForIdentifier(x.Key))).ToList();
            IList <CachedInfo> cachedInfo   = null;
            IList <CachedInfo> uncachedInfo = null;

            if (m_Parameters.UseCache && m_Cache != null)
            {
                m_Cache.LoadCachedData(entries, out cachedInfo);

                uncachedInfo = new List <CachedInfo>();
            }

            for (int i = 0; i < bundleResources.Count; i++)
            {
                string           bundleName    = bundleResources[i].Key;
                ResourceFile[]   resourceFiles = bundleResources[i].Value.ToArray();
                BuildCompression compression   = m_Parameters.GetCompressionForIdentifier(bundleName);

                string        writePath;
                BundleDetails details;
                if (cachedInfo != null && cachedInfo[i] != null)
                {
                    if (!m_Tracker.UpdateInfoUnchecked(string.Format("{0} (Cached)", bundleName)))
                    {
                        return(ReturnCode.Canceled);
                    }

                    details          = (BundleDetails)cachedInfo[i].Data[0];
                    details.FileName = string.Format("{0}/{1}", m_Parameters.OutputFolder, bundleName);

                    HashSet <string> dependencies;
                    if (bundleDependencies.TryGetValue(bundleName, out dependencies))
                    {
                        details.Dependencies = dependencies.ToArray();
                    }
                    else
                    {
                        details.Dependencies = new string[0];
                    }
                    writePath = string.Format("{0}/{1}", m_Cache.GetCachedArtifactsDirectory(entries[i]), bundleName);
                }
                else
                {
                    if (!m_Tracker.UpdateInfoUnchecked(bundleName))
                    {
                        return(ReturnCode.Canceled);
                    }

                    details   = new BundleDetails();
                    writePath = string.Format("{0}/{1}", m_Parameters.TempOutputFolder, bundleName);
                    if (m_Parameters.UseCache && m_Cache != null)
                    {
                        writePath = string.Format("{0}/{1}", m_Cache.GetCachedArtifactsDirectory(entries[i]), bundleName);
                    }
                    Directory.CreateDirectory(Path.GetDirectoryName(writePath));

                    details.FileName = string.Format("{0}/{1}", m_Parameters.OutputFolder, bundleName);
                    details.Crc      = ContentBuildInterface.ArchiveAndCompress(resourceFiles, writePath, compression);
                    details.Hash     = CalculateHashVersion(fileOffsets, resourceFiles);

                    HashSet <string> dependencies;
                    if (bundleDependencies.TryGetValue(bundleName, out dependencies))
                    {
                        details.Dependencies = dependencies.ToArray();
                    }
                    else
                    {
                        details.Dependencies = new string[0];
                    }

                    if (uncachedInfo != null)
                    {
                        uncachedInfo.Add(GetCachedInfo(m_Cache, entries[i], resourceFiles, details));
                    }
                }

                SetOutputInformation(writePath, details.FileName, bundleName, details);
            }

            if (m_Parameters.UseCache && m_Cache != null)
            {
                m_Cache.SaveCachedData(uncachedInfo);
            }

            return(ReturnCode.Success);
        }
コード例 #8
0
        public ReturnCode Run()
        {
            var globalUsage = m_DependencyData.GlobalUsage;

            foreach (SceneDependencyInfo sceneInfo in m_DependencyData.SceneInfo.Values)
            {
                globalUsage |= sceneInfo.globalUsage;
            }

            if (m_SpriteData == null)
            {
                m_SpriteData = new BuildSpriteData();
            }

            if (m_ExtendedAssetData == null)
            {
                m_ExtendedAssetData = new BuildExtendedAssetData();
            }

            IList <CachedInfo> cachedInfo   = null;
            List <CachedInfo>  uncachedInfo = null;

            if (m_Parameters.UseCache && m_Cache != null)
            {
                IList <CacheEntry> entries = m_Content.Assets.Select(x => m_Cache.GetCacheEntry(x, Version)).ToList();
                m_Cache.LoadCachedData(entries, out cachedInfo);

                uncachedInfo = new List <CachedInfo>();
            }

            for (int i = 0; i < m_Content.Assets.Count; i++)
            {
                GUID   asset     = m_Content.Assets[i];
                string assetPath = AssetDatabase.GUIDToAssetPath(asset.ToString());

                AssetLoadInfo      assetInfo;
                BuildUsageTagSet   usageTags;
                SpriteImporterData importerData;
                ExtendedAssetData  assetData;

                if (cachedInfo != null && cachedInfo[i] != null)
                {
                    if (!m_Tracker.UpdateInfoUnchecked(string.Format("{0} (Cached)", assetPath)))
                    {
                        return(ReturnCode.Canceled);
                    }

                    assetInfo    = cachedInfo[i].Data[0] as AssetLoadInfo;
                    usageTags    = cachedInfo[i].Data[1] as BuildUsageTagSet;
                    importerData = cachedInfo[i].Data[2] as SpriteImporterData;
                    assetData    = cachedInfo[i].Data[3] as ExtendedAssetData;
                }
                else
                {
                    if (!m_Tracker.UpdateInfoUnchecked(assetPath))
                    {
                        return(ReturnCode.Canceled);
                    }

                    assetInfo    = new AssetLoadInfo();
                    usageTags    = new BuildUsageTagSet();
                    importerData = null;
                    assetData    = null;

                    assetInfo.asset = asset;
                    var includedObjects = ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(asset, m_Parameters.Target);
                    assetInfo.includedObjects = new List <ObjectIdentifier>(includedObjects);
                    var referencedObjects = ContentBuildInterface.GetPlayerDependenciesForObjects(includedObjects, m_Parameters.Target, m_Parameters.ScriptInfo);
                    assetInfo.referencedObjects = new List <ObjectIdentifier>(referencedObjects);
                    var allObjects = new List <ObjectIdentifier>(includedObjects);
                    allObjects.AddRange(referencedObjects);
                    ContentBuildInterface.CalculateBuildUsageTags(allObjects.ToArray(), includedObjects, globalUsage, usageTags, m_DependencyData.DependencyUsageCache);

                    var importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
                    if (importer != null && importer.textureType == TextureImporterType.Sprite)
                    {
                        // Legacy Sprite Packing Modes
                        if (EditorSettings.spritePackerMode == SpritePackerMode.AlwaysOn || EditorSettings.spritePackerMode == SpritePackerMode.BuildTimeOnly)
                        {
                            importerData = new SpriteImporterData();
                            importerData.PackedSprite  = !string.IsNullOrEmpty(importer.spritePackingTag);
                            importerData.SourceTexture = includedObjects.First();
                        }
                        else if (!referencedObjects.IsNullOrEmpty()) // Sprite is referencing packed data
                        {
                            importerData = new SpriteImporterData();
                            importerData.PackedSprite  = EditorSettings.spritePackerMode != SpritePackerMode.Disabled;
                            importerData.SourceTexture = includedObjects.First();
                        }
                    }

                    var representations = AssetDatabase.LoadAllAssetRepresentationsAtPath(assetPath);
                    if (!representations.IsNullOrEmpty())
                    {
                        assetData = new ExtendedAssetData();
                        foreach (var representation in representations)
                        {
                            if (AssetDatabase.IsMainAsset(representation))
                            {
                                continue;
                            }

                            string guid;
                            long   localId;
                            if (!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(representation, out guid, out localId))
                            {
                                continue;
                            }

                            assetData.Representations.AddRange(includedObjects.Where(x => x.localIdentifierInFile == localId));
                        }
                    }

                    if (uncachedInfo != null)
                    {
                        uncachedInfo.Add(GetCachedInfo(asset, assetInfo, usageTags, importerData, assetData));
                    }
                }

                SetOutputInformation(asset, assetInfo, usageTags, importerData, assetData);
            }

            if (m_SpriteData.ImporterData.Count == 0)
            {
                m_SpriteData = null;
            }

            if (m_ExtendedAssetData.ExtendedData.Count == 0)
            {
                m_SpriteData = null;
            }

            if (m_Parameters.UseCache && m_Cache != null)
            {
                m_Cache.SaveCachedData(uncachedInfo);
            }

            return(ReturnCode.Success);
        }
コード例 #9
0
        /// <inheritdoc />
        public ReturnCode Run()
        {
            if (m_Content.Scenes.IsNullOrEmpty())
            {
                return(ReturnCode.SuccessNotRun);
            }

            IList <CachedInfo> cachedInfo   = null;
            IList <CachedInfo> uncachedInfo = null;

            if (m_Parameters.UseCache && m_Cache != null)
            {
                IList <CacheEntry> entries = m_Content.Scenes.Select(x => m_Cache.GetCacheEntry(x, Version)).ToList();
                m_Cache.LoadCachedData(entries, out cachedInfo);

                uncachedInfo = new List <CachedInfo>();
            }

            BuildSettings settings = m_Parameters.GetContentBuildSettings();

            for (int i = 0; i < m_Content.Scenes.Count; i++)
            {
                GUID   scene     = m_Content.Scenes[i];
                string scenePath = AssetDatabase.GUIDToAssetPath(scene.ToString());

                SceneDependencyInfo sceneInfo;
                BuildUsageTagSet    usageTags;

                if (cachedInfo != null && cachedInfo[i] != null)
                {
                    if (!m_Tracker.UpdateInfoUnchecked(string.Format("{0} (Cached)", scenePath)))
                    {
                        return(ReturnCode.Canceled);
                    }

                    sceneInfo = (SceneDependencyInfo)cachedInfo[i].Data[0];
                    usageTags = cachedInfo[i].Data[1] as BuildUsageTagSet;
                }
                else
                {
                    if (!m_Tracker.UpdateInfoUnchecked(scenePath))
                    {
                        return(ReturnCode.Canceled);
                    }

                    usageTags = new BuildUsageTagSet();

#if UNITY_2019_3_OR_NEWER
                    sceneInfo = ContentBuildInterface.CalculatePlayerDependenciesForScene(scenePath, settings, usageTags, m_DependencyData.DependencyUsageCache);
#else
                    string outputFolder = m_Parameters.TempOutputFolder;
                    if (m_Parameters.UseCache && m_Cache != null)
                    {
                        outputFolder = m_Cache.GetCachedArtifactsDirectory(m_Cache.GetCacheEntry(scene, Version));
                    }
                    Directory.CreateDirectory(outputFolder);

                    sceneInfo = ContentBuildInterface.PrepareScene(scenePath, settings, usageTags, m_DependencyData.DependencyUsageCache, outputFolder);
#endif

                    if (uncachedInfo != null)
                    {
                        uncachedInfo.Add(GetCachedInfo(scene, sceneInfo.referencedObjects, sceneInfo, usageTags));
                    }
                }

                SetOutputInformation(scene, sceneInfo, usageTags);
            }

            if (m_Parameters.UseCache && m_Cache != null)
            {
                m_Cache.SaveCachedData(uncachedInfo);
            }

            return(ReturnCode.Success);
        }
コード例 #10
0
        /// <inheritdoc />
        public ReturnCode Run()
        {
            if (m_Content.Scenes.IsNullOrEmpty())
            {
                return(ReturnCode.SuccessNotRun);
            }

            IList <CachedInfo> cachedInfo   = null;
            IList <CachedInfo> uncachedInfo = null;

            if (m_Parameters.UseCache && m_Cache != null)
            {
                IList <CacheEntry> entries = m_Content.Scenes.Select(x => GetSceneCacheEntry(x)).ToList();
                m_Cache.LoadCachedData(entries, out cachedInfo);

                uncachedInfo = new List <CachedInfo>();
            }

            BuildSettings settings = m_Parameters.GetContentBuildSettings();

            for (int i = 0; i < m_Content.Scenes.Count; i++)
            {
                GUID   scene     = m_Content.Scenes[i];
                string scenePath = AssetDatabase.GUIDToAssetPath(scene.ToString());

                SceneDependencyInfo sceneInfo;
                BuildUsageTagSet    usageTags;
                Hash128             prefabDependency = new Hash128();

                if (cachedInfo != null && cachedInfo[i] != null)
                {
                    if (!m_Tracker.UpdateInfoUnchecked(string.Format("{0} (Cached)", scenePath)))
                    {
                        return(ReturnCode.Canceled);
                    }

                    sceneInfo        = (SceneDependencyInfo)cachedInfo[i].Data[0];
                    usageTags        = cachedInfo[i].Data[1] as BuildUsageTagSet;
                    prefabDependency = (Hash128)cachedInfo[i].Data[2];
                    var objectTypes = cachedInfo[i].Data[3] as List <ObjectTypes>;
                    if (objectTypes != null)
                    {
                        BuildCacheUtility.SetTypeForObjects(objectTypes);
                    }
                }
                else
                {
                    if (!m_Tracker.UpdateInfoUnchecked(scenePath))
                    {
                        return(ReturnCode.Canceled);
                    }

                    usageTags = new BuildUsageTagSet();

#if UNITY_2019_3_OR_NEWER
#if NONRECURSIVE_DEPENDENCY_DATA
                    if (m_Parameters.NonRecursiveDependencies)
                    {
                        sceneInfo = ContentBuildInterface.CalculatePlayerDependenciesForScene(scenePath, settings, usageTags, m_DependencyData.DependencyUsageCache, DependencyType.ValidReferences);
                        ObjectIdentifier[] filteredReferences = sceneInfo.referencedObjects.ToArray();
                        filteredReferences = ExtensionMethods.FilterReferencedObjectIDs(scene, filteredReferences, m_Parameters.Target, m_Parameters.ScriptInfo, new HashSet <GUID>(m_Content.Assets));
                        sceneInfo.SetReferencedObjects(filteredReferences);
                    }
                    else
                    {
                        sceneInfo = ContentBuildInterface.CalculatePlayerDependenciesForScene(scenePath, settings, usageTags, m_DependencyData.DependencyUsageCache);
                    }
#else
                    sceneInfo = ContentBuildInterface.CalculatePlayerDependenciesForScene(scenePath, settings, usageTags, m_DependencyData.DependencyUsageCache);
#endif
#else
                    string outputFolder = m_Parameters.TempOutputFolder;
                    if (m_Parameters.UseCache && m_Cache != null)
                    {
                        outputFolder = m_Cache.GetCachedArtifactsDirectory(m_Cache.GetCacheEntry(scene, Version));
                    }
                    Directory.CreateDirectory(outputFolder);

                    sceneInfo = ContentBuildInterface.PrepareScene(scenePath, settings, usageTags, m_DependencyData.DependencyUsageCache, outputFolder);
#endif
                    if (uncachedInfo != null)
                    {
                        // We only need to gather prefab dependencies and calculate the hash if we are using caching, otherwise we can skip it
                        var prefabEntries = AssetDatabase.GetDependencies(AssetDatabase.GUIDToAssetPath(scene.ToString())).Where(path => path.EndsWith(".prefab")).Select(m_Cache.GetCacheEntry);
                        prefabDependency = HashingMethods.Calculate(prefabEntries).ToHash128();
                        uncachedInfo.Add(GetCachedInfo(scene, sceneInfo.referencedObjects, sceneInfo, usageTags, prefabEntries, prefabDependency));
                    }
                }

                SetOutputInformation(scene, sceneInfo, usageTags, prefabDependency);
            }

            if (m_Parameters.UseCache && m_Cache != null)
            {
                m_Cache.SaveCachedData(uncachedInfo);
            }

            return(ReturnCode.Success);
        }