コード例 #1
0
ファイル: OpacityMaskNode.cs プロジェクト: zofuthan/Avalonia
 /// <summary>
 /// Initializes a new instance of the <see cref="OpacityMaskNode"/> class that represents an
 /// opacity mask push.
 /// </summary>
 /// <param name="mask">The opacity mask to push.</param>
 /// <param name="bounds">The bounds of the mask.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public OpacityMaskNode(IBrush mask, Rect bounds, IDictionary <IVisual, Scene> childScenes = null)
     : base(Rect.Empty, Matrix.Identity, null)
 {
     Mask        = mask?.ToImmutable();
     MaskBounds  = bounds;
     ChildScenes = childScenes;
 }
コード例 #2
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 /// <summary>
 /// Initializes a new instance of the <see cref="GlyphRunNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="foreground">The foreground brush.</param>
 /// <param name="glyphRun">The glyph run to draw.</param>
 /// <param name="aux">Auxiliary data required to draw the brush.</param>
 public GlyphRunNode(
     Matrix transform,
     IBrush foreground,
     GlyphRun glyphRun,
     IDisposable?aux = null)
     : base(new Rect(glyphRun.Size), transform, aux)
 {
     Transform  = transform;
     Foreground = foreground.ToImmutable();
     GlyphRun   = glyphRun;
 }
コード例 #3
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 /// <summary>
 /// Initializes a new instance of the <see cref="GeometryNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="brush">The fill brush.</param>
 /// <param name="pen">The stroke pen.</param>
 /// <param name="geometry">The geometry.</param>
 /// <param name="aux">Auxiliary data required to draw the brush.</param>
 public GeometryNode(Matrix transform,
                     IBrush?brush,
                     IPen?pen,
                     IGeometryImpl geometry,
                     IDisposable?aux)
     : base(geometry.GetRenderBounds(pen).CalculateBoundsWithLineCaps(pen), transform, aux)
 {
     Transform = transform;
     Brush     = brush?.ToImmutable();
     Pen       = pen?.ToImmutable();
     Geometry  = geometry;
 }
コード例 #4
0
ファイル: GlyphRunNode.cs プロジェクト: soosr/Avalonia
 /// <summary>
 /// Initializes a new instance of the <see cref="GlyphRunNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="foreground">The foreground brush.</param>
 /// <param name="glyphRun">The glyph run to draw.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public GlyphRunNode(
     Matrix transform,
     IBrush foreground,
     GlyphRun glyphRun,
     IDictionary <IVisual, Scene>?childScenes = null)
     : base(new Rect(glyphRun.Size), transform)
 {
     Transform   = transform;
     Foreground  = foreground.ToImmutable();
     GlyphRun    = glyphRun;
     ChildScenes = childScenes;
 }
コード例 #5
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        void RenderCore(DrawingContext context, IBrush background, IBrush borderBrush, BoxShadows boxShadows,
                        double borderDashOffset, PenLineCap borderLineCap, PenLineJoin borderLineJoin,
                        AvaloniaList <double> borderDashArray)
        {
            if (_useComplexRendering)
            {
                var backgroundGeometry = _backgroundGeometryCache;
                if (backgroundGeometry != null)
                {
                    context.DrawGeometry(background, null, backgroundGeometry);
                }

                var borderGeometry = _borderGeometryCache;
                if (borderGeometry != null)
                {
                    context.DrawGeometry(borderBrush, null, borderGeometry);
                }
            }
            else
            {
                var  borderThickness = _borderThickness.Top;
                IPen pen             = null;


                ImmutableDashStyle?dashStyle = null;

                if (borderDashArray != null && borderDashArray.Count > 0)
                {
                    dashStyle = new ImmutableDashStyle(borderDashArray, borderDashOffset);
                }

                if (borderBrush != null && borderThickness > 0)
                {
                    pen = new ImmutablePen(
                        borderBrush.ToImmutable(),
                        borderThickness,
                        dashStyle,
                        borderLineCap,
                        borderLineJoin);
                }


                var rect = new Rect(_size);
                if (!MathUtilities.IsZero(borderThickness))
                {
                    rect = rect.Deflate(borderThickness * 0.5);
                }
                var rrect = new RoundedRect(rect, _cornerRadius.TopLeft, _cornerRadius.TopRight,
                                            _cornerRadius.BottomRight, _cornerRadius.BottomLeft);

                context.PlatformImpl.DrawRectangle(background, pen, rrect, boxShadows);
            }
        }
コード例 #6
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 public EllipseNode(
     Matrix transform,
     IBrush?brush,
     IPen?pen,
     Rect rect,
     IDisposable?aux = null)
     : base(rect.Inflate(pen?.Thickness ?? 0), transform, aux)
 {
     Transform = transform;
     Brush     = brush?.ToImmutable();
     Pen       = pen?.ToImmutable();
     Rect      = rect;
 }
コード例 #7
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 /// <summary>
 /// Initializes a new instance of the <see cref="GeometryNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="brush">The fill brush.</param>
 /// <param name="pen">The stroke pen.</param>
 /// <param name="geometry">The geometry.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public GeometryNode(Matrix transform,
                     IBrush brush,
                     IPen pen,
                     IGeometryImpl geometry,
                     IDictionary <IVisual, Scene> childScenes = null)
     : base(geometry.GetRenderBounds(pen), transform)
 {
     Transform   = transform;
     Brush       = brush?.ToImmutable();
     Pen         = pen?.ToImmutable();
     Geometry    = geometry;
     ChildScenes = childScenes;
 }
コード例 #8
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 /// <summary>
 /// Initializes a new instance of the <see cref="TextNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="foreground">The foreground brush.</param>
 /// <param name="origin">The draw origin.</param>
 /// <param name="text">The text to draw.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public TextNode(
     Matrix transform,
     IBrush foreground,
     Point origin,
     IFormattedTextImpl text,
     IDictionary <IVisual, Scene> childScenes = null)
 {
     Bounds      = new Rect(origin, text.Size).TransformToAABB(transform);
     Transform   = transform;
     Foreground  = foreground?.ToImmutable();
     Origin      = origin;
     Text        = text;
     ChildScenes = childScenes;
 }
コード例 #9
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 /// <summary>
 /// Initializes a new instance of the <see cref="TextNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="foreground">The foreground brush.</param>
 /// <param name="origin">The draw origin.</param>
 /// <param name="text">The text to draw.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public TextNode(
     Matrix transform,
     IBrush foreground,
     Point origin,
     IFormattedTextImpl text,
     IDictionary <IVisual, Scene> childScenes = null)
     : base(text.Bounds.Translate(origin), transform, null)
 {
     Transform   = transform;
     Foreground  = foreground?.ToImmutable();
     Origin      = origin;
     Text        = text;
     ChildScenes = childScenes;
 }
コード例 #10
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ファイル: GeometryNode.cs プロジェクト: weitzhandler/Avalonia
 /// <summary>
 /// Initializes a new instance of the <see cref="GeometryNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="brush">The fill brush.</param>
 /// <param name="pen">The stroke pen.</param>
 /// <param name="geometry">The geometry.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public GeometryNode(
     Matrix transform,
     IBrush brush,
     Pen pen,
     IGeometryImpl geometry,
     IDictionary <IVisual, Scene> childScenes = null)
 {
     Bounds      = geometry.GetRenderBounds(pen?.Thickness ?? 0).TransformToAABB(transform);
     Transform   = transform;
     Brush       = brush?.ToImmutable();
     Pen         = pen?.ToImmutable();
     Geometry    = geometry;
     ChildScenes = childScenes;
 }
コード例 #11
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 public EllipseNode(
     Matrix transform,
     IBrush?brush,
     IPen?pen,
     Rect rect,
     IDictionary <IVisual, Scene>?childScenes = null)
     : base(rect.Inflate(pen?.Thickness ?? 0), transform)
 {
     Transform   = transform;
     Brush       = brush?.ToImmutable();
     Pen         = pen?.ToImmutable();
     Rect        = rect;
     ChildScenes = childScenes;
 }
コード例 #12
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 /// <summary>
 /// Initializes a new instance of the <see cref="GlyphRunNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="foreground">The foreground brush.</param>
 /// <param name="glyphRun">The glyph run to draw.</param>
 /// <param name="baselineOrigin">The baseline origin of the glyph run.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public GlyphRunNode(
     Matrix transform,
     IBrush foreground,
     GlyphRun glyphRun,
     Point baselineOrigin,
     IDictionary <IVisual, Scene> childScenes = null)
     : base(glyphRun.Bounds, transform, null)
 {
     Transform      = transform;
     Foreground     = foreground?.ToImmutable();
     GlyphRun       = glyphRun;
     BaselineOrigin = baselineOrigin;
     ChildScenes    = childScenes;
 }
コード例 #13
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 /// <summary>
 /// Initializes a new instance of the <see cref="RectangleNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="brush">The fill brush.</param>
 /// <param name="pen">The stroke pen.</param>
 /// <param name="rect">The rectangle to draw.</param>
 /// <param name="boxShadows">The box shadow parameters</param>
 /// <param name="aux">Auxiliary data required to draw the brush.</param>
 public RectangleNode(
     Matrix transform,
     IBrush?brush,
     IPen?pen,
     RoundedRect rect,
     BoxShadows boxShadows,
     IDisposable?aux = null)
     : base(boxShadows.TransformBounds(rect.Rect).Inflate((pen?.Thickness ?? 0) / 2), transform, aux)
 {
     Transform  = transform;
     Brush      = brush?.ToImmutable();
     Pen        = pen?.ToImmutable();
     Rect       = rect;
     BoxShadows = boxShadows;
 }
コード例 #14
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        private void SetForegroundBrush(IBrush brush, int startIndex, int length)
        {
            var key   = new FBrushRange(startIndex, length);
            int index = _foregroundBrushes.FindIndex(v => v.Key.Equals(key));

            if (index > -1)
            {
                _foregroundBrushes.RemoveAt(index);
            }

            if (brush != null)
            {
                brush = brush.ToImmutable();
                _foregroundBrushes.Insert(0, new KeyValuePair <FBrushRange, IBrush>(key, brush));
            }
        }
コード例 #15
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ファイル: RectangleNode.cs プロジェクト: Sorien/Avalonia
 /// <summary>
 /// Initializes a new instance of the <see cref="RectangleNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="brush">The fill brush.</param>
 /// <param name="pen">The stroke pen.</param>
 /// <param name="rect">The rectangle to draw.</param>
 /// <param name="boxShadows">The box shadow parameters</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public RectangleNode(
     Matrix transform,
     IBrush brush,
     IPen pen,
     RoundedRect rect,
     BoxShadows boxShadows,
     IDictionary <IVisual, Scene> childScenes = null)
     : base(boxShadows.TransformBounds(rect.Rect).Inflate((pen?.Thickness ?? 0) / 2), transform)
 {
     Transform   = transform;
     Brush       = brush?.ToImmutable();
     Pen         = pen?.ToImmutable();
     Rect        = rect;
     ChildScenes = childScenes;
     BoxShadows  = boxShadows;
 }
コード例 #16
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 /// <summary>
 /// Initializes a new instance of the <see cref="RectangleNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="brush">The fill brush.</param>
 /// <param name="pen">The stroke pen.</param>
 /// <param name="rect">The rectanle to draw.</param>
 /// <param name="cornerRadius">The rectangle corner radius.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public RectangleNode(
     Matrix transform,
     IBrush brush,
     Pen pen,
     Rect rect,
     float cornerRadius,
     IDictionary <IVisual, Scene> childScenes = null)
 {
     Bounds       = rect.TransformToAABB(transform).Inflate(pen?.Thickness ?? 0);
     Transform    = transform;
     Brush        = brush?.ToImmutable();
     Pen          = pen?.ToImmutable();
     Rect         = rect;
     CornerRadius = cornerRadius;
     ChildScenes  = childScenes;
 }
コード例 #17
0
ファイル: RectangleNode.cs プロジェクト: zjmsky/Avalonia
 /// <summary>
 /// Initializes a new instance of the <see cref="RectangleNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="brush">The fill brush.</param>
 /// <param name="pen">The stroke pen.</param>
 /// <param name="rect">The rectangle to draw.</param>
 /// <param name="cornerRadius">The rectangle corner radius.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public RectangleNode(
     Matrix transform,
     IBrush brush,
     Pen pen,
     Rect rect,
     float cornerRadius,
     IDictionary <IVisual, Scene> childScenes = null)
     : base(rect, transform, pen)
 {
     Transform    = transform;
     Brush        = brush?.ToImmutable();
     Pen          = pen?.ToImmutable();
     Rect         = rect;
     CornerRadius = cornerRadius;
     ChildScenes  = childScenes;
 }
コード例 #18
0
ファイル: RectangleNode.cs プロジェクト: yzq1979/Avalonia
 /// <summary>
 /// Initializes a new instance of the <see cref="RectangleNode"/> class.
 /// </summary>
 /// <param name="transform">The transform.</param>
 /// <param name="brush">The fill brush.</param>
 /// <param name="pen">The stroke pen.</param>
 /// <param name="rect">The rectangle to draw.</param>
 /// <param name="radiusY">The radius in the Y dimension of the rounded corners.</param>
 /// <param name="radiusX">The radius in the X dimension of the rounded corners.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public RectangleNode(
     Matrix transform,
     IBrush brush,
     IPen pen,
     Rect rect,
     double radiusX,
     double radiusY,
     IDictionary <IVisual, Scene> childScenes = null)
     : base(rect, transform, pen)
 {
     Transform   = transform;
     Brush       = brush?.ToImmutable();
     Pen         = pen?.ToImmutable();
     Rect        = rect;
     RadiusX     = radiusX;
     RadiusY     = radiusY;
     ChildScenes = childScenes;
 }
コード例 #19
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        void RenderCore(DrawingContext context, IBrush background, IBrush borderBrush, BoxShadows boxShadows)
        {
            if (_useComplexRendering)
            {
                var backgroundGeometry = _backgroundGeometryCache;
                if (backgroundGeometry != null)
                {
                    context.DrawGeometry(background, null, backgroundGeometry);
                }

                var borderGeometry = _borderGeometryCache;
                if (borderGeometry != null)
                {
                    context.DrawGeometry(borderBrush, null, borderGeometry);
                }
            }
            else
            {
                var  borderThickness = _borderThickness.Top;
                IPen pen             = null;

                if (borderBrush != null && borderThickness > 0)
                {
                    pen = new ImmutablePen(borderBrush.ToImmutable(), borderThickness);
                }

                var rect = new Rect(_size);
                if (!MathUtilities.IsZero(borderThickness))
                {
                    rect = rect.Deflate(borderThickness * 0.5);
                }
                var rrect = new RoundedRect(rect, _cornerRadius.TopLeft, _cornerRadius.TopRight,
                                            _cornerRadius.BottomRight, _cornerRadius.BottomLeft);

                context.PlatformImpl.DrawRectangle(background, pen, rrect, boxShadows);
            }
        }
コード例 #20
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 /// <summary>
 /// Initializes a new instance of the <see cref="OpacityMaskNode"/> class that represents an
 /// opacity mask push.
 /// </summary>
 /// <param name="mask">The opacity mask to push.</param>
 /// <param name="bounds">The bounds of the mask.</param>
 /// <param name="aux">Auxiliary data required to draw the brush.</param>
 public OpacityMaskNode(IBrush mask, Rect bounds, IDisposable?aux = null)
     : base(Rect.Empty, Matrix.Identity, aux)
 {
     Mask       = mask.ToImmutable();
     MaskBounds = bounds;
 }
コード例 #21
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 /// <summary>
 /// Initializes a new instance of the <see cref="OpacityMaskNode"/> class that represents an
 /// opacity mask push.
 /// </summary>
 /// <param name="mask">The opacity mask to push.</param>
 /// <param name="bounds">The bounds of the mask.</param>
 /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
 public OpacityMaskNode(IBrush mask, Rect bounds, IDictionary <IVisual, Scene> childScenes = null)
 {
     Mask        = mask?.ToImmutable();
     MaskBounds  = bounds;
     ChildScenes = childScenes;
 }